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[DiscordArchive] If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there

[DiscordArchive] If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there

rektbyfaith
Administrator
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04-23-2024, 05:38 PM
#1
Archived author: haidee • Posted: 2024-04-23T17:38:46.092000+00:00
Original source

If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there are no players nearby, how can I solve this issue?
rektbyfaith
04-23-2024, 05:38 PM #1

Archived author: haidee • Posted: 2024-04-23T17:38:46.092000+00:00
Original source

If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there are no players nearby, how can I solve this issue?

rektbyfaith
Administrator
0
04-23-2024, 07:59 PM
#2
Archived author: Nyeriah • Posted: 2024-04-23T19:59:15.138000+00:00
Original source

Set the npc as active
rektbyfaith
04-23-2024, 07:59 PM #2

Archived author: Nyeriah • Posted: 2024-04-23T19:59:15.138000+00:00
Original source

Set the npc as active

rektbyfaith
Administrator
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04-23-2024, 07:59 PM
#3
Archived author: Nyeriah • Posted: 2024-04-23T19:59:25.352000+00:00
Original source

It’ll keep the grid active
rektbyfaith
04-23-2024, 07:59 PM #3

Archived author: Nyeriah • Posted: 2024-04-23T19:59:25.352000+00:00
Original source

It’ll keep the grid active

rektbyfaith
Administrator
0
04-23-2024, 07:59 PM
#4
Archived author: Nyeriah • Posted: 2024-04-23T19:59:38.698000+00:00
Original source

Make sure to disable it after you’re done with your business
rektbyfaith
04-23-2024, 07:59 PM #4

Archived author: Nyeriah • Posted: 2024-04-23T19:59:38.698000+00:00
Original source

Make sure to disable it after you’re done with your business

rektbyfaith
Administrator
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04-23-2024, 07:59 PM
#5
Archived author: Nyeriah • Posted: 2024-04-23T19:59:54.719000+00:00
Original source

I mean remove active status after pathing
rektbyfaith
04-23-2024, 07:59 PM #5

Archived author: Nyeriah • Posted: 2024-04-23T19:59:54.719000+00:00
Original source

I mean remove active status after pathing

rektbyfaith
Administrator
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04-23-2024, 10:21 PM
#6
Archived author: lungs • Posted: 2024-04-23T22:21:07.823000+00:00
Original source

hi, do you think you could add a fatigue on and off command to the world config
rektbyfaith
04-23-2024, 10:21 PM #6

Archived author: lungs • Posted: 2024-04-23T22:21:07.823000+00:00
Original source

hi, do you think you could add a fatigue on and off command to the world config

rektbyfaith
Administrator
0
04-23-2024, 11:43 PM
#7
Archived author: Anchy • Posted: 2024-04-23T23:43:01.734000+00:00
Original source

just make it into a module
rektbyfaith
04-23-2024, 11:43 PM #7

Archived author: Anchy • Posted: 2024-04-23T23:43:01.734000+00:00
Original source

just make it into a module

rektbyfaith
Administrator
0
04-23-2024, 11:47 PM
#8
Archived author: Anchy • Posted: 2024-04-23T23:47:20.817000+00:00
Original source

you can probably just intercept the mirror timer packet and stop it being sent to the client, then you can also detect if damage is taken from fatigue and stop that also
rektbyfaith
04-23-2024, 11:47 PM #8

Archived author: Anchy • Posted: 2024-04-23T23:47:20.817000+00:00
Original source

you can probably just intercept the mirror timer packet and stop it being sent to the client, then you can also detect if damage is taken from fatigue and stop that also

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