Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] What do you mean???

[DiscordArchive] What do you mean???

[DiscordArchive] What do you mean???

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rektbyfaith
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04-04-2024, 02:16 PM
#11
Archived author: sudlud • Posted: 2024-04-04T14:16:12.894000+00:00
Original source

What’s the estimated date for that release
rektbyfaith
04-04-2024, 02:16 PM #11

Archived author: sudlud • Posted: 2024-04-04T14:16:12.894000+00:00
Original source

What’s the estimated date for that release

rektbyfaith
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04-04-2024, 02:16 PM
#12
Archived author: Natrist • Posted: 2024-04-04T14:16:40.761000+00:00
Original source

If I can get some help from testers I think I could get it started in a weekend.
rektbyfaith
04-04-2024, 02:16 PM #12

Archived author: Natrist • Posted: 2024-04-04T14:16:40.761000+00:00
Original source

If I can get some help from testers I think I could get it started in a weekend.

rektbyfaith
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04-04-2024, 02:17 PM
#13
Archived author: Natrist • Posted: 2024-04-04T14:17:15.226000+00:00
Original source

I’m working on other things right now but I already have code in place on the client side to edit content in game.
rektbyfaith
04-04-2024, 02:17 PM #13

Archived author: Natrist • Posted: 2024-04-04T14:17:15.226000+00:00
Original source

I’m working on other things right now but I already have code in place on the client side to edit content in game.

rektbyfaith
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04-04-2024, 02:18 PM
#14
Archived author: Natrist • Posted: 2024-04-04T14:18:38.397000+00:00
Original source

I just haven’t looked at the current implementation of SAI and I assume I will want to refactor it quite a bit but a good starting point would be to write simple AIs like generic creature behavior. Things like the AI for city guards and critters. Then you can move on with scripting an entire encounter.
rektbyfaith
04-04-2024, 02:18 PM #14

Archived author: Natrist • Posted: 2024-04-04T14:18:38.397000+00:00
Original source

I just haven’t looked at the current implementation of SAI and I assume I will want to refactor it quite a bit but a good starting point would be to write simple AIs like generic creature behavior. Things like the AI for city guards and critters. Then you can move on with scripting an entire encounter.

rektbyfaith
Administrator
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04-04-2024, 02:19 PM
#15
Archived author: sudlud • Posted: 2024-04-04T14:19:45.112000+00:00
Original source

Im not sure if we’re talking about the same thing
rektbyfaith
04-04-2024, 02:19 PM #15

Archived author: sudlud • Posted: 2024-04-04T14:19:45.112000+00:00
Original source

Im not sure if we’re talking about the same thing

rektbyfaith
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04-04-2024, 02:36 PM
#16
Archived author: Foe • Posted: 2024-04-04T14:36:03.177000+00:00
Original source

Most content shouldn't be scripted in the database, datadriven scripts are the worst.
rektbyfaith
04-04-2024, 02:36 PM #16

Archived author: Foe • Posted: 2024-04-04T14:36:03.177000+00:00
Original source

Most content shouldn't be scripted in the database, datadriven scripts are the worst.

rektbyfaith
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04-04-2024, 02:38 PM
#17
Archived author: Foe • Posted: 2024-04-04T14:38:15.875000+00:00
Original source

You make everyone reliant on using some sort of front end tool to maintain content that quickly gets way too complex to maintain properly. You also have to maintain the tool to make sure it doesn't break when table structure changes or when new features get added. You introduce a massive amount of overhead that isn't feasible for this type of project.
rektbyfaith
04-04-2024, 02:38 PM #17

Archived author: Foe • Posted: 2024-04-04T14:38:15.875000+00:00
Original source

You make everyone reliant on using some sort of front end tool to maintain content that quickly gets way too complex to maintain properly. You also have to maintain the tool to make sure it doesn't break when table structure changes or when new features get added. You introduce a massive amount of overhead that isn't feasible for this type of project.

rektbyfaith
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04-04-2024, 02:40 PM
#18
Archived author: Foe • Posted: 2024-04-04T14:40:31.332000+00:00
Original source

This is literally why scripting languages exist, I'm not sure why everyone is so hellbent on using literally anything but
rektbyfaith
04-04-2024, 02:40 PM #18

Archived author: Foe • Posted: 2024-04-04T14:40:31.332000+00:00
Original source

This is literally why scripting languages exist, I'm not sure why everyone is so hellbent on using literally anything but

rektbyfaith
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04-04-2024, 02:46 PM
#19
Archived author: Honey • Posted: 2024-04-04T14:46:38.464000+00:00
Original source

Time to replace all SAI with Kaev's stub tool.
rektbyfaith
04-04-2024, 02:46 PM #19

Archived author: Honey • Posted: 2024-04-04T14:46:38.464000+00:00
Original source

Time to replace all SAI with Kaev's stub tool.

rektbyfaith
Administrator
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04-04-2024, 02:47 PM
#20
Archived author: Honey • Posted: 2024-04-04T14:47:05.899000+00:00
Original source

Obviously kidding, but it's more feasible than removing actual scripts.
rektbyfaith
04-04-2024, 02:47 PM #20

Archived author: Honey • Posted: 2024-04-04T14:47:05.899000+00:00
Original source

Obviously kidding, but it's more feasible than removing actual scripts.

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