Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Do you even understand how our rendering works?

[DiscordArchive] Do you even understand how our rendering works?

[DiscordArchive] Do you even understand how our rendering works?

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rektbyfaith
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0
03-12-2024, 05:20 PM
#11
Archived author: Nix • Posted: 2024-03-12T17:20:15.468000+00:00
Original source

The client will be
rektbyfaith
03-12-2024, 05:20 PM #11

Archived author: Nix • Posted: 2024-03-12T17:20:15.468000+00:00
Original source

The client will be

rektbyfaith
Administrator
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03-12-2024, 05:20 PM
#12
Archived author: Nix • Posted: 2024-03-12T17:20:16.551000+00:00
Original source

of course
rektbyfaith
03-12-2024, 05:20 PM #12

Archived author: Nix • Posted: 2024-03-12T17:20:16.551000+00:00
Original source

of course

rektbyfaith
Administrator
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03-12-2024, 05:20 PM
#13
Archived author: Nix • Posted: 2024-03-12T17:20:44.540000+00:00
Original source

It uses parsed assets from the game itself, which in large parts play a big role in how systems have to be designed under certain circumstances, forcing it to be the same in principle
rektbyfaith
03-12-2024, 05:20 PM #13

Archived author: Nix • Posted: 2024-03-12T17:20:44.540000+00:00
Original source

It uses parsed assets from the game itself, which in large parts play a big role in how systems have to be designed under certain circumstances, forcing it to be the same in principle

rektbyfaith
Administrator
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03-12-2024, 05:21 PM
#14
Archived author: Nix • Posted: 2024-03-12T17:21:22.749000+00:00
Original source

I can't really test the performance of the engine if I can't use the assets, and there really would be no point in doing all of this work if I were to just add a bunch of models on screen and call it a day
rektbyfaith
03-12-2024, 05:21 PM #14

Archived author: Nix • Posted: 2024-03-12T17:21:22.749000+00:00
Original source

I can't really test the performance of the engine if I can't use the assets, and there really would be no point in doing all of this work if I were to just add a bunch of models on screen and call it a day

rektbyfaith
Administrator
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03-12-2024, 05:21 PM
#15
Archived author: Nix • Posted: 2024-03-12T17:21:44.835000+00:00
Original source

but will it connect to AC or any other existing emulator? No, so don't expect it to be a drop in replacement for the wow.exe
rektbyfaith
03-12-2024, 05:21 PM #15

Archived author: Nix • Posted: 2024-03-12T17:21:44.835000+00:00
Original source

but will it connect to AC or any other existing emulator? No, so don't expect it to be a drop in replacement for the wow.exe

rektbyfaith
Administrator
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03-12-2024, 05:22 PM
#16
Archived author: Nix • Posted: 2024-03-12T17:22:32.830000+00:00
Original source

It'll probably be like 95% the same to be honest, in terms of what it looks like and feels like, I think wow is the best MMO in terms of how it "feels" to play, and to capture that would be very important just on that alone, setting aside that it is wow specifically.
rektbyfaith
03-12-2024, 05:22 PM #16

Archived author: Nix • Posted: 2024-03-12T17:22:32.830000+00:00
Original source

It'll probably be like 95% the same to be honest, in terms of what it looks like and feels like, I think wow is the best MMO in terms of how it "feels" to play, and to capture that would be very important just on that alone, setting aside that it is wow specifically.

rektbyfaith
Administrator
0
03-12-2024, 05:23 PM
#17
Archived author: Natrist • Posted: 2024-03-12T17:23:21.640000+00:00
Original source

So what is the 5% that's different?
rektbyfaith
03-12-2024, 05:23 PM #17

Archived author: Natrist • Posted: 2024-03-12T17:23:21.640000+00:00
Original source

So what is the 5% that's different?

rektbyfaith
Administrator
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03-12-2024, 05:23 PM
#18
Archived author: Natrist • Posted: 2024-03-12T17:23:39.166000+00:00
Original source

Just pulling your leg here, but I think this is closing the conversation nicely.
rektbyfaith
03-12-2024, 05:23 PM #18

Archived author: Natrist • Posted: 2024-03-12T17:23:39.166000+00:00
Original source

Just pulling your leg here, but I think this is closing the conversation nicely.

rektbyfaith
Administrator
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03-12-2024, 05:24 PM
#19
Archived author: Nix • Posted: 2024-03-12T17:24:34.003000+00:00
Original source

Could be odd bugs that exist in the client that I don't really know about, or very weird behavior with flickering models etc. We aim to solve things like that. Hardcoded occluders and such are not that great in my opinion, and I'd like to get rid of them. These kind of differences there will be plenty of, but they shouldn't impact the gameplay or feels. If there is some bug that causes wow to be distinctly better to play because of it, then I'd be open to replicate it too.
rektbyfaith
03-12-2024, 05:24 PM #19

Archived author: Nix • Posted: 2024-03-12T17:24:34.003000+00:00
Original source

Could be odd bugs that exist in the client that I don't really know about, or very weird behavior with flickering models etc. We aim to solve things like that. Hardcoded occluders and such are not that great in my opinion, and I'd like to get rid of them. These kind of differences there will be plenty of, but they shouldn't impact the gameplay or feels. If there is some bug that causes wow to be distinctly better to play because of it, then I'd be open to replicate it too.

rektbyfaith
Administrator
0
03-12-2024, 05:25 PM
#20
Archived author: Nix • Posted: 2024-03-12T17:25:35.825000+00:00
Original source

You'll also get a lot more right, for those 5% difference, you'll also get streamed content in real time, multiplayer editing for you and your staff team, for all aspects of the game. You'll be able to have thousands and thousands of units on screen at any given time. Ideally if we can manage it properly 250-500vs250-500 battles etc
rektbyfaith
03-12-2024, 05:25 PM #20

Archived author: Nix • Posted: 2024-03-12T17:25:35.825000+00:00
Original source

You'll also get a lot more right, for those 5% difference, you'll also get streamed content in real time, multiplayer editing for you and your staff team, for all aspects of the game. You'll be able to have thousands and thousands of units on screen at any given time. Ideally if we can manage it properly 250-500vs250-500 battles etc

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