Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are hooks just for modules?

[DiscordArchive] Are hooks just for modules?

[DiscordArchive] Are hooks just for modules?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
12-11-2023, 08:38 PM
#11
Archived author: sudlud • Posted: 2023-12-11T20:38:27.606000+00:00
Original source

So I though maybe add some kind of hook to GameEventMgr::GameEventSpawn
rektbyfaith
12-11-2023, 08:38 PM #11

Archived author: sudlud • Posted: 2023-12-11T20:38:27.606000+00:00
Original source

So I though maybe add some kind of hook to GameEventMgr::GameEventSpawn

rektbyfaith
Administrator
0
12-11-2023, 08:39 PM
#12
Archived author: Nyeriah • Posted: 2023-12-11T20:39:24.646000+00:00
Original source

I vaguely remember creatures being set active when event quests are added/enabled
rektbyfaith
12-11-2023, 08:39 PM #12

Archived author: Nyeriah • Posted: 2023-12-11T20:39:24.646000+00:00
Original source

I vaguely remember creatures being set active when event quests are added/enabled

rektbyfaith
Administrator
0
12-11-2023, 08:43 PM
#13
Archived author: sudlud • Posted: 2023-12-11T20:43:35.644000+00:00
Original source

Hmm I’ll check again, until now I couldn’t find anything like that in GameEventMgr::ApplyNewEvent(), even SAI with „on game event start“ only triggers for spawned creatures
rektbyfaith
12-11-2023, 08:43 PM #13

Archived author: sudlud • Posted: 2023-12-11T20:43:35.644000+00:00
Original source

Hmm I’ll check again, until now I couldn’t find anything like that in GameEventMgr::ApplyNewEvent(), even SAI with „on game event start“ only triggers for spawned creatures

rektbyfaith
Administrator
0
12-11-2023, 08:51 PM
#14
Archived author: sudlud • Posted: 2023-12-11T20:51:01.395000+00:00
Original source

This has the desired effect but is not so pretty really
rektbyfaith
12-11-2023, 08:51 PM #14

Archived author: sudlud • Posted: 2023-12-11T20:51:01.395000+00:00
Original source

This has the desired effect but is not so pretty really

rektbyfaith
Administrator
0
12-11-2023, 09:07 PM
#15
Archived author: sudlud • Posted: 2023-12-11T21:07:37.385000+00:00
Original source

I could replace the magic numbers by enum or something but it still feels like intruding into GameEventMgr::GameEventSpawn()
rektbyfaith
12-11-2023, 09:07 PM #15

Archived author: sudlud • Posted: 2023-12-11T21:07:37.385000+00:00
Original source

I could replace the magic numbers by enum or something but it still feels like intruding into GameEventMgr::GameEventSpawn()

rektbyfaith
Administrator
0
12-11-2023, 09:08 PM
#16
Archived author: sudlud • Posted: 2023-12-11T21:08:31.632000+00:00
Original source

If anyone maybe has an idea how to do it correctly
rektbyfaith
12-11-2023, 09:08 PM #16

Archived author: sudlud • Posted: 2023-12-11T21:08:31.632000+00:00
Original source

If anyone maybe has an idea how to do it correctly

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)