Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] It's the model collision?

[DiscordArchive] It's the model collision?

[DiscordArchive] It's the model collision?

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rektbyfaith
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11-24-2023, 06:03 AM
#51
Archived author: Frost® • Posted: 2023-11-24T06:03:40.557000+00:00
Original source

The Bridge is invinsible the corpse of the Boss stays on IT for the visual effect. But atm the corpse falls down top the ground
rektbyfaith
11-24-2023, 06:03 AM #51

Archived author: Frost® • Posted: 2023-11-24T06:03:40.557000+00:00
Original source

The Bridge is invinsible the corpse of the Boss stays on IT for the visual effect. But atm the corpse falls down top the ground

rektbyfaith
Administrator
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11-24-2023, 06:09 AM
#52
Archived author: Frost® • Posted: 2023-11-24T06:09:21.732000+00:00
Original source

Trinity Just Sets the corpse delay Timer to a high Number after death.
rektbyfaith
11-24-2023, 06:09 AM #52

Archived author: Frost® • Posted: 2023-11-24T06:09:21.732000+00:00
Original source

Trinity Just Sets the corpse delay Timer to a high Number after death.

rektbyfaith
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11-24-2023, 06:11 AM
#53
Archived author: Frost® • Posted: 2023-11-24T06:11:41.426000+00:00
Original source

And kologarn hast the inhabittype Hover so IT doesnt Fell down. Azerothcore has inhabittype removed on creature Templates but If U Set IT to Hover on death IT works OK but the corpse ist Like 3m to high
rektbyfaith
11-24-2023, 06:11 AM #53

Archived author: Frost® • Posted: 2023-11-24T06:11:41.426000+00:00
Original source

And kologarn hast the inhabittype Hover so IT doesnt Fell down. Azerothcore has inhabittype removed on creature Templates but If U Set IT to Hover on death IT works OK but the corpse ist Like 3m to high

rektbyfaith
Administrator
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11-24-2023, 06:30 AM
#54
Archived author: Frost® • Posted: 2023-11-24T06:30:39.768000+00:00
Original source

actual behavior is that is just fell down on the bridge has the go state and u can run over a invinsible bridge
rektbyfaith
11-24-2023, 06:30 AM #54

Archived author: Frost® • Posted: 2023-11-24T06:30:39.768000+00:00
Original source

actual behavior is that is just fell down on the bridge has the go state and u can run over a invinsible bridge

rektbyfaith
Administrator
0
11-24-2023, 06:30 AM
#55
Archived author: Frost® • Posted: 2023-11-24T06:30:42.259000+00:00
Original source


[Image: image.png?ex=690c4092&is=690aef12&hm=43f...eef46bfc2&]
rektbyfaith
11-24-2023, 06:30 AM #55

Archived author: Frost® • Posted: 2023-11-24T06:30:42.259000+00:00
Original source


[Image: image.png?ex=690c4092&is=690aef12&hm=43f...eef46bfc2&]

rektbyfaith
Administrator
0
11-24-2023, 06:30 AM
#56
Archived author: Frost® • Posted: 2023-11-24T06:30:58.924000+00:00
Original source


[Image: image.png?ex=690c40a2&is=690aef22&hm=a3e...c35ee514a&]
rektbyfaith
11-24-2023, 06:30 AM #56

Archived author: Frost® • Posted: 2023-11-24T06:30:58.924000+00:00
Original source


[Image: image.png?ex=690c40a2&is=690aef22&hm=a3e...c35ee514a&]

rektbyfaith
Administrator
0
11-24-2023, 06:34 AM
#57
Archived author: Frost® • Posted: 2023-11-24T06:34:35.330000+00:00
Original source

with me->SetHover(true); on death it look like these:
rektbyfaith
11-24-2023, 06:34 AM #57

Archived author: Frost® • Posted: 2023-11-24T06:34:35.330000+00:00
Original source

with me->SetHover(true); on death it look like these:

rektbyfaith
Administrator
0
11-24-2023, 06:35 AM
#58
Archived author: Frost® • Posted: 2023-11-24T06:35:11.609000+00:00
Original source

the corspe are in correct place but to high about 1.5m my head just stick out a bit on his chest
rektbyfaith
11-24-2023, 06:35 AM #58

Archived author: Frost® • Posted: 2023-11-24T06:35:11.609000+00:00
Original source

the corspe are in correct place but to high about 1.5m my head just stick out a bit on his chest

rektbyfaith
Administrator
0
11-24-2023, 06:39 AM
#59
Archived author: Frost® • Posted: 2023-11-24T06:39:19.376000+00:00
Original source

The collision is activated as he dies, if u run through im as he is alive you just fell down.
On his death:
if (GameObject* bridge = me->FindNearestGameObject(GO_KOLOGARN_BRIDGE, 100))
bridge->SetGoState(GO_STATE_READY);
rektbyfaith
11-24-2023, 06:39 AM #59

Archived author: Frost® • Posted: 2023-11-24T06:39:19.376000+00:00
Original source

The collision is activated as he dies, if u run through im as he is alive you just fell down.
On his death:
if (GameObject* bridge = me->FindNearestGameObject(GO_KOLOGARN_BRIDGE, 100))
bridge->SetGoState(GO_STATE_READY);

rektbyfaith
Administrator
0
11-24-2023, 06:41 AM
#60
Archived author: Frost® • Posted: 2023-11-24T06:41:56.708000+00:00
Original source

if u restart the server on his death then his body seems to be in correct position:
[Image: image.png?ex=690c4334&is=690af1b4&hm=9ac...0b9f13521&]
rektbyfaith
11-24-2023, 06:41 AM #60

Archived author: Frost® • Posted: 2023-11-24T06:41:56.708000+00:00
Original source

if u restart the server on his death then his body seems to be in correct position:
[Image: image.png?ex=690c4334&is=690af1b4&hm=9ac...0b9f13521&]

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