[DiscordArchive] It's the model collision?
[DiscordArchive] It's the model collision?
Archived author: Bench • Posted: 2023-11-24T04:56:40.683000+00:00
Original source
Issue on AC is just that gravity applies to him once he dies (I believe there's some motionmaster call being made that does it from last I poked at it)
Archived author: Bench • Posted: 2023-11-24T04:57:42.902000+00:00
Original source
Threw me off when I was looking at the sniff for it cause I was hunting for a gobject spawn that didn't exist
Archived author: Rymercyble • Posted: 2023-11-24T05:09:05.560000+00:00
Original source
i wanted to ask why is this there https://github.com/azerothcore/azerothco...r.cpp#L430 and then i realized oh its another good quality code its bcs whoever made it is creating playertalent dynamically
Archived author: Natrist • Posted: 2023-11-24T05:49:15.976000+00:00
Original source
https://github.com/azerothcore/azerothco...40-L417C40 What could go wrong? <:thinkies:572901420731334689>
Archived author: Natrist • Posted: 2023-11-24T05:50:19.661000+00:00
Original source
This is why you **always** place assertions in the beginning of your functions that take pointers as parameters.
Archived author: Rymercyble • Posted: 2023-11-24T05:50:47.310000+00:00
Original source
to be fair that hook probably isnt used anyway
Archived author: Natrist • Posted: 2023-11-24T05:51:57.414000+00:00
Original source
Yeah... Let me point a gun at your head. I probably won't shoot it anyway.
Archived author: Rymercyble • Posted: 2023-11-24T05:52:09.295000+00:00
Original source
im not scared of death
Archived author: Natrist • Posted: 2023-11-24T05:52:31.627000+00:00
Original source
- The person who wrote that line, probably
Archived author: sudlud • Posted: 2023-11-24T05:53:30.416000+00:00
Original source
Just use git blame if you want to point the finger at the person