[DiscordArchive] It's the model collision?
[DiscordArchive] It's the model collision?
Archived author: Frost® • Posted: 2023-11-24T06:03:40.557000+00:00
Original source
The Bridge is invinsible the corpse of the Boss stays on IT for the visual effect. But atm the corpse falls down top the ground
Archived author: Frost® • Posted: 2023-11-24T06:09:21.732000+00:00
Original source
Trinity Just Sets the corpse delay Timer to a high Number after death.
Archived author: Frost® • Posted: 2023-11-24T06:11:41.426000+00:00
Original source
And kologarn hast the inhabittype Hover so IT doesnt Fell down. Azerothcore has inhabittype removed on creature Templates but If U Set IT to Hover on death IT works OK but the corpse ist Like 3m to high
Archived author: Frost® • Posted: 2023-11-24T06:30:39.768000+00:00
Original source
actual behavior is that is just fell down on the bridge has the go state and u can run over a invinsible bridge
![[Image: image.png?ex=690c4092&is=690aef12&hm=43f...eef46bfc2&]](https://cdn.discordapp.com/attachments/284323424032129024/1177496498997571584/image.png?ex=690c4092&is=690aef12&hm=43f57394a1614a3883d6e4e963a93a67b7d35abab059ca2ca2a936feef46bfc2&)
Archived author: Frost® • Posted: 2023-11-24T06:30:42.259000+00:00
Original source
![[Image: image.png?ex=690c4092&is=690aef12&hm=43f...eef46bfc2&]](https://cdn.discordapp.com/attachments/284323424032129024/1177496498997571584/image.png?ex=690c4092&is=690aef12&hm=43f57394a1614a3883d6e4e963a93a67b7d35abab059ca2ca2a936feef46bfc2&)
![[Image: image.png?ex=690c40a2&is=690aef22&hm=a3e...c35ee514a&]](https://cdn.discordapp.com/attachments/284323424032129024/1177496568925003857/image.png?ex=690c40a2&is=690aef22&hm=a3ee7ed713e03676ebba4bcb8a515b7e3f0132349371acdc642ae2dc35ee514a&)
Archived author: Frost® • Posted: 2023-11-24T06:30:58.924000+00:00
Original source
![[Image: image.png?ex=690c40a2&is=690aef22&hm=a3e...c35ee514a&]](https://cdn.discordapp.com/attachments/284323424032129024/1177496568925003857/image.png?ex=690c40a2&is=690aef22&hm=a3ee7ed713e03676ebba4bcb8a515b7e3f0132349371acdc642ae2dc35ee514a&)
Archived author: Frost® • Posted: 2023-11-24T06:34:35.330000+00:00
Original source
with me->SetHover(true); on death it look like these:
Archived author: Frost® • Posted: 2023-11-24T06:35:11.609000+00:00
Original source
the corspe are in correct place but to high about 1.5m my head just stick out a bit on his chest
Archived author: Frost® • Posted: 2023-11-24T06:39:19.376000+00:00
Original source
The collision is activated as he dies, if u run through im as he is alive you just fell down.
On his death:
if (GameObject* bridge = me->FindNearestGameObject(GO_KOLOGARN_BRIDGE, 100))
bridge->SetGoState(GO_STATE_READY);
![[Image: image.png?ex=690c4334&is=690af1b4&hm=9ac...0b9f13521&]](https://cdn.discordapp.com/attachments/284323424032129024/1177499327942377492/image.png?ex=690c4334&is=690af1b4&hm=9acb2c06244f7ad84a506ab2cfe9677b0942f3d8f786b72ace0c09b0b9f13521&)
Archived author: Frost® • Posted: 2023-11-24T06:41:56.708000+00:00
Original source
if u restart the server on his death then his body seems to be in correct position:
![[Image: image.png?ex=690c4334&is=690af1b4&hm=9ac...0b9f13521&]](https://cdn.discordapp.com/attachments/284323424032129024/1177499327942377492/image.png?ex=690c4334&is=690af1b4&hm=9acb2c06244f7ad84a506ab2cfe9677b0942f3d8f786b72ace0c09b0b9f13521&)