[DiscordArchive] can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after
[DiscordArchive] can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after
Archived author: Frost® • Posted: 2023-11-23T09:29:02.347000+00:00
Original source
can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after death ?
Archived author: Frost® • Posted: 2023-11-23T09:29:40.014000+00:00
Original source
and is it the correct way to set kologarn->hover(true); after dead so the body does not fell to the ground and stays in place so the bridge is not invisible ?