Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after

[DiscordArchive] can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after

[DiscordArchive] can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after

rektbyfaith
Administrator
0
11-23-2023, 09:29 AM
#1
Archived author: Frost® • Posted: 2023-11-23T09:29:02.347000+00:00
Original source

can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after death ?
rektbyfaith
11-23-2023, 09:29 AM #1

Archived author: Frost® • Posted: 2023-11-23T09:29:02.347000+00:00
Original source

can somebody check the correct Z axis high for Kologarn in uldaur ? And then the corpse hight after death ?

rektbyfaith
Administrator
0
11-23-2023, 09:29 AM
#2
Archived author: Frost® • Posted: 2023-11-23T09:29:40.014000+00:00
Original source

and is it the correct way to set kologarn->hover(true); after dead so the body does not fell to the ground and stays in place so the bridge is not invisible ?
rektbyfaith
11-23-2023, 09:29 AM #2

Archived author: Frost® • Posted: 2023-11-23T09:29:40.014000+00:00
Original source

and is it the correct way to set kologarn->hover(true); after dead so the body does not fell to the ground and stays in place so the bridge is not invisible ?

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)