[DiscordArchive] are u sure about that ?
[DiscordArchive] are u sure about that ?
Archived author: KJack • Posted: 2023-09-28T23:30:49.339000+00:00
Original source
i'm trying to understand what that is and how/if it's impacting the instances created below it
Archived author: Revision • Posted: 2023-09-28T23:31:25.356000+00:00
Original source
It should have an id regardless of it being the first one of a certain dungeon.
Archived author: Rymercyble • Posted: 2023-09-28T23:31:40.621000+00:00
Original source
yes it will always have instance id if its instanced map
Archived author: KJack • Posted: 2023-09-28T23:31:54.172000+00:00
Original source
check it:
```
AutoBalance_AllMapScript::OnPlayerLeaveAll(): Eastern Kingdoms (0)
AutoBalance_AllMapScript::OnCreateMap(): Deadmines (36)
LoadMapSettings: Deadmines (36) - No settings to load outside an instance
AutoBalance_AllMapScript::OnCreateMap(): Deadmines (36-4)
LoadMapSettings: Loading settings for map Deadmines (36-4, 5-player Normal).
LoadMapSettings: Map Deadmines (36-4, 5-player Normal) has a minimum player count of 1.
```
Archived author: KJack • Posted: 2023-09-28T23:32:04.366000+00:00
Original source
this is from one player entering deadmines after a server restart
Archived author: KJack • Posted: 2023-09-28T23:32:13.631000+00:00
Original source
OnCreateMap is called twice. the first time has no instance ID
Archived author: KJack • Posted: 2023-09-28T23:32:32.009000+00:00
Original source
it also creates a full set of NPCs for it
Archived author: Revision • Posted: 2023-09-28T23:32:39.846000+00:00
Original source
Yeah, one player enters, it creates an instance with an ID and assigns it to the player
Archived author: KJack • Posted: 2023-09-28T23:32:45.954000+00:00
Original source
it's like the map is instantiated two times
Archived author: KJack • Posted: 2023-09-28T23:33:01.559000+00:00
Original source
sure, i get that - but i want to know what that un-instanced copy of the dungeon is for