Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Yes but are guids unique when compared to creature entries? I mean, are there *any* guid used that a

[DiscordArchive] Yes but are guids unique when compared to creature entries? I mean, are there *any* guid used that a

[DiscordArchive] Yes but are guids unique when compared to creature entries? I mean, are there *any* guid used that a

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rektbyfaith
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06-17-2023, 12:54 AM
#11
Archived author: Revision • Posted: 2023-06-17T00:54:44.116000+00:00
Original source

I haven't looked into this kind of stuff much, the deepest I got is handling vendor list dynamically based on the player.
rektbyfaith
06-17-2023, 12:54 AM #11

Archived author: Revision • Posted: 2023-06-17T00:54:44.116000+00:00
Original source

I haven't looked into this kind of stuff much, the deepest I got is handling vendor list dynamically based on the player.

rektbyfaith
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06-17-2023, 12:55 AM
#12
Archived author: Foe • Posted: 2023-06-17T00:55:08.002000+00:00
Original source

it's pretty hacky honestly, but
rektbyfaith
06-17-2023, 12:55 AM #12

Archived author: Foe • Posted: 2023-06-17T00:55:08.002000+00:00
Original source

it's pretty hacky honestly, but

rektbyfaith
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06-17-2023, 12:55 AM
#13
Archived author: Foe • Posted: 2023-06-17T00:55:24.464000+00:00
Original source

it's the best way to do it without a core edit
rektbyfaith
06-17-2023, 12:55 AM #13

Archived author: Foe • Posted: 2023-06-17T00:55:24.464000+00:00
Original source

it's the best way to do it without a core edit

rektbyfaith
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06-17-2023, 12:56 AM
#14
Archived author: Anchy • Posted: 2023-06-17T00:56:34.387000+00:00
Original source

its similar to how i handle overring the who list without editing the core
rektbyfaith
06-17-2023, 12:56 AM #14

Archived author: Anchy • Posted: 2023-06-17T00:56:34.387000+00:00
Original source

its similar to how i handle overring the who list without editing the core

rektbyfaith
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06-17-2023, 12:56 AM
#15
Archived author: Anchy • Posted: 2023-06-17T00:56:41.061000+00:00
Original source

to hide players
rektbyfaith
06-17-2023, 12:56 AM #15

Archived author: Anchy • Posted: 2023-06-17T00:56:41.061000+00:00
Original source

to hide players

rektbyfaith
Administrator
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06-17-2023, 12:56 AM
#16
Archived author: Anchy • Posted: 2023-06-17T00:56:41.825000+00:00
Original source

lol
rektbyfaith
06-17-2023, 12:56 AM #16

Archived author: Anchy • Posted: 2023-06-17T00:56:41.825000+00:00
Original source

lol

rektbyfaith
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06-17-2023, 12:57 AM
#17
Archived author: Anchy • Posted: 2023-06-17T00:57:32.506000+00:00
Original source

https://github.com/AnchyDev/HardMode/blo...er.cpp#L68
[Embed: HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · Anch...]
Adds extra difficulty modes, heavily inspired by mod-challenge-modes. - HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · AnchyDev/HardMode
https://github.com/AnchyDev/HardMode/blo...Server.cpp
rektbyfaith
06-17-2023, 12:57 AM #17

Archived author: Anchy • Posted: 2023-06-17T00:57:32.506000+00:00
Original source

https://github.com/AnchyDev/HardMode/blo...er.cpp#L68
[Embed: HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · Anch...]
Adds extra difficulty modes, heavily inspired by mod-challenge-modes. - HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · AnchyDev/HardMode
https://github.com/AnchyDev/HardMode/blo...Server.cpp

rektbyfaith
Administrator
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06-17-2023, 12:58 AM
#18
Archived author: Foe • Posted: 2023-06-17T00:58:56.646000+00:00
Original source

If anything it's a good introduction to packet manipulation
rektbyfaith
06-17-2023, 12:58 AM #18

Archived author: Foe • Posted: 2023-06-17T00:58:56.646000+00:00
Original source

If anything it's a good introduction to packet manipulation

rektbyfaith
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06-17-2023, 12:59 AM
#19
Archived author: Anchy • Posted: 2023-06-17T00:59:14.546000+00:00
Original source

yeah its really easy to do with all the helper functions done for you basically
rektbyfaith
06-17-2023, 12:59 AM #19

Archived author: Anchy • Posted: 2023-06-17T00:59:14.546000+00:00
Original source

yeah its really easy to do with all the helper functions done for you basically

rektbyfaith
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06-17-2023, 01:01 AM
#20
Archived author: ritzmenardi • Posted: 2023-06-17T01:01:40.053000+00:00
Original source

My thinking is to read [packetSize] values off of the packet, then create a new packet with the additional values by pushing values one by one using the functions according to type. Right now I'm trying to figure out how to tell what order the data is in for each packet. It depends on opcode I think but idk how.
rektbyfaith
06-17-2023, 01:01 AM #20

Archived author: ritzmenardi • Posted: 2023-06-17T01:01:40.053000+00:00
Original source

My thinking is to read [packetSize] values off of the packet, then create a new packet with the additional values by pushing values one by one using the functions according to type. Right now I'm trying to figure out how to tell what order the data is in for each packet. It depends on opcode I think but idk how.

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