[DiscordArchive] Yes but are guids unique when compared to creature entries? I mean, are there *any* guid used that a
[DiscordArchive] Yes but are guids unique when compared to creature entries? I mean, are there *any* guid used that a
Archived author: Revision • Posted: 2023-06-17T00:54:44.116000+00:00
Original source
I haven't looked into this kind of stuff much, the deepest I got is handling vendor list dynamically based on the player.
Archived author: Foe • Posted: 2023-06-17T00:55:08.002000+00:00
Original source
it's pretty hacky honestly, but
Archived author: Foe • Posted: 2023-06-17T00:55:24.464000+00:00
Original source
it's the best way to do it without a core edit
Archived author: Anchy • Posted: 2023-06-17T00:56:34.387000+00:00
Original source
its similar to how i handle overring the who list without editing the core
Archived author: Anchy • Posted: 2023-06-17T00:56:41.061000+00:00
Original source
to hide players
Archived author: Anchy • Posted: 2023-06-17T00:56:41.825000+00:00
Original source
lol
Archived author: Anchy • Posted: 2023-06-17T00:57:32.506000+00:00
Original source
https://github.com/AnchyDev/HardMode/blo...er.cpp#L68
[Embed: HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · Anch...]
Adds extra difficulty modes, heavily inspired by mod-challenge-modes. - HardMode/src/HardModeHooks/HardModeHooksServer.cpp at master · AnchyDev/HardMode
https://github.com/AnchyDev/HardMode/blo...Server.cpp
Archived author: Foe • Posted: 2023-06-17T00:58:56.646000+00:00
Original source
If anything it's a good introduction to packet manipulation
Archived author: Anchy • Posted: 2023-06-17T00:59:14.546000+00:00
Original source
yeah its really easy to do with all the helper functions done for you basically
Archived author: ritzmenardi • Posted: 2023-06-17T01:01:40.053000+00:00
Original source
My thinking is to read [packetSize] values off of the packet, then create a new packet with the additional values by pushing values one by one using the functions according to type. Right now I'm trying to figure out how to tell what order the data is in for each packet. It depends on opcode I think but idk how.