[DiscordArchive] Kara is one big thing, no?
[DiscordArchive] Kara is one big thing, no?
Archived author: Honey • Posted: 2023-05-27T06:32:14.270000+00:00
Original source
Kara is one big thing, no?
Archived author: Tereneckla • Posted: 2023-05-27T06:32:26.790000+00:00
Original source
eeh, 2 entrances but one difficulty
and 2nd entrance just is a shortcut
Archived author: KJack • Posted: 2023-05-27T06:32:46.252000+00:00
Original source
okay, so have to figure out some way to deal with it then. will also depend on how the instances are loaded. SM has a particularly wide level range, which makes it trickier.
Archived author: KJack • Posted: 2023-05-27T06:32:57.056000+00:00
Original source
probably wouldn't be as noticeable in a place like Kara
Archived author: Rymercyble • Posted: 2023-05-27T06:32:57.928000+00:00
Original source
I still fail to see what are u trying to achieve with that average lvl
Archived author: fellermans • Posted: 2023-05-27T06:33:18.901000+00:00
Original source
dire maul strat blackrock and kara are all one big map can all be explored at any time from any entrance at least with the keys
Archived author: Honey • Posted: 2023-05-27T06:33:22.140000+00:00
Original source
I think the only ones you need to bother with are SM and BRD. The rest is 60 only or 70 only.
Archived author: fellermans • Posted: 2023-05-27T06:33:24.821000+00:00
Original source
scarlet monestery cant
Archived author: Tereneckla • Posted: 2023-05-27T06:33:46.292000+00:00
Original source
nah, dme is ~55 dmn is ~58
Archived author: KJack • Posted: 2023-05-27T06:35:18.535000+00:00
Original source
i'm investigating a couple of things but the idea is to determine an average level, and see how far each enemy's original level is from that. then i adjust the level based on the player's level to be the same distance from that.
so let's say the average level is 32 and you're a level 60. an enemy that was originally level 30 will be scaled to 58 for you. likewise, an enemy that was level 34 originally will be scaled to 62 for you. idea is to keep the relative power levels of creatures centered around the player's level.