Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] doesn't autobalance already do this when a player leave/enters an instance?

[DiscordArchive] doesn't autobalance already do this when a player leave/enters an instance?

[DiscordArchive] doesn't autobalance already do this when a player leave/enters an instance?

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rektbyfaith
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05-25-2023, 07:13 AM
#1
Archived author: Anchy • Posted: 2023-05-25T07:13:03.378000+00:00
Original source

doesn't autobalance already do this when a player leave/enters an instance?
rektbyfaith
05-25-2023, 07:13 AM #1

Archived author: Anchy • Posted: 2023-05-25T07:13:03.378000+00:00
Original source

doesn't autobalance already do this when a player leave/enters an instance?

rektbyfaith
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05-25-2023, 07:13 AM
#2
Archived author: Anchy • Posted: 2023-05-25T07:13:31.055000+00:00
Original source

you can look at how the module already iterates creatures and see how you might create an average level
rektbyfaith
05-25-2023, 07:13 AM #2

Archived author: Anchy • Posted: 2023-05-25T07:13:31.055000+00:00
Original source

you can look at how the module already iterates creatures and see how you might create an average level

rektbyfaith
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05-25-2023, 07:13 AM
#3
Archived author: KJack • Posted: 2023-05-25T07:13:37.626000+00:00
Original source

...kind of. it is not as consistent as i'd like. sometimes an instance reset is required based on what you changed. and reloading the config while in the instance only updates on some changes, not all.
rektbyfaith
05-25-2023, 07:13 AM #3

Archived author: KJack • Posted: 2023-05-25T07:13:37.626000+00:00
Original source

...kind of. it is not as consistent as i'd like. sometimes an instance reset is required based on what you changed. and reloading the config while in the instance only updates on some changes, not all.

rektbyfaith
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05-25-2023, 07:13 AM
#4
Archived author: Anchy • Posted: 2023-05-25T07:13:44.722000+00:00
Original source

you may have to create some helper functions to abstract out the current functionality
rektbyfaith
05-25-2023, 07:13 AM #4

Archived author: Anchy • Posted: 2023-05-25T07:13:44.722000+00:00
Original source

you may have to create some helper functions to abstract out the current functionality

rektbyfaith
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05-25-2023, 07:14 AM
#5
Archived author: KJack • Posted: 2023-05-25T07:14:08.512000+00:00
Original source

okay. i don't immediately see something in Map or InstanceMap that contains all the creatures that are inside that map.
rektbyfaith
05-25-2023, 07:14 AM #5

Archived author: KJack • Posted: 2023-05-25T07:14:08.512000+00:00
Original source

okay. i don't immediately see something in Map or InstanceMap that contains all the creatures that are inside that map.

rektbyfaith
Administrator
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05-25-2023, 07:14 AM
#6
Archived author: KJack • Posted: 2023-05-25T07:14:24.376000+00:00
Original source

was hoping there was something easy, but may have to backburner it until I know what i'm doing more
rektbyfaith
05-25-2023, 07:14 AM #6

Archived author: KJack • Posted: 2023-05-25T07:14:24.376000+00:00
Original source

was hoping there was something easy, but may have to backburner it until I know what i'm doing more

rektbyfaith
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05-25-2023, 07:15 AM
#7
Archived author: Anchy • Posted: 2023-05-25T07:15:35.048000+00:00
Original source

ah it actually looks like AutoBalance doesn't iterate creature but it just has its own map container where it checks for the player count and then that is applied to all creatures inside dungeons
rektbyfaith
05-25-2023, 07:15 AM #7

Archived author: Anchy • Posted: 2023-05-25T07:15:35.048000+00:00
Original source

ah it actually looks like AutoBalance doesn't iterate creature but it just has its own map container where it checks for the player count and then that is applied to all creatures inside dungeons

rektbyfaith
Administrator
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05-25-2023, 07:15 AM
#8
Archived author: KJack • Posted: 2023-05-25T07:15:53.143000+00:00
Original source

yes, each creature stores its own information about how it is to be scaled
rektbyfaith
05-25-2023, 07:15 AM #8

Archived author: KJack • Posted: 2023-05-25T07:15:53.143000+00:00
Original source

yes, each creature stores its own information about how it is to be scaled

rektbyfaith
Administrator
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05-25-2023, 07:16 AM
#9
Archived author: Anchy • Posted: 2023-05-25T07:16:11.176000+00:00
Original source

I see what you mean
rektbyfaith
05-25-2023, 07:16 AM #9

Archived author: Anchy • Posted: 2023-05-25T07:16:11.176000+00:00
Original source

I see what you mean

rektbyfaith
Administrator
0
05-25-2023, 07:16 AM
#10
Archived author: KJack • Posted: 2023-05-25T07:16:29.610000+00:00
Original source

i guess i could store a list of creatures in the map info? there's a separate custom data object that stores some stuff for the map itself.
rektbyfaith
05-25-2023, 07:16 AM #10

Archived author: KJack • Posted: 2023-05-25T07:16:29.610000+00:00
Original source

i guess i could store a list of creatures in the map info? there's a separate custom data object that stores some stuff for the map itself.

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