[DiscordArchive] doesn't autobalance already do this when a player leave/enters an instance?
[DiscordArchive] doesn't autobalance already do this when a player leave/enters an instance?
Archived author: Anchy • Posted: 2023-05-25T07:13:03.378000+00:00
Original source
doesn't autobalance already do this when a player leave/enters an instance?
Archived author: Anchy • Posted: 2023-05-25T07:13:31.055000+00:00
Original source
you can look at how the module already iterates creatures and see how you might create an average level
Archived author: KJack • Posted: 2023-05-25T07:13:37.626000+00:00
Original source
...kind of. it is not as consistent as i'd like. sometimes an instance reset is required based on what you changed. and reloading the config while in the instance only updates on some changes, not all.
Archived author: Anchy • Posted: 2023-05-25T07:13:44.722000+00:00
Original source
you may have to create some helper functions to abstract out the current functionality
Archived author: KJack • Posted: 2023-05-25T07:14:08.512000+00:00
Original source
okay. i don't immediately see something in Map or InstanceMap that contains all the creatures that are inside that map.
Archived author: KJack • Posted: 2023-05-25T07:14:24.376000+00:00
Original source
was hoping there was something easy, but may have to backburner it until I know what i'm doing more
Archived author: Anchy • Posted: 2023-05-25T07:15:35.048000+00:00
Original source
ah it actually looks like AutoBalance doesn't iterate creature but it just has its own map container where it checks for the player count and then that is applied to all creatures inside dungeons
Archived author: KJack • Posted: 2023-05-25T07:15:53.143000+00:00
Original source
yes, each creature stores its own information about how it is to be scaled
Archived author: Anchy • Posted: 2023-05-25T07:16:11.176000+00:00
Original source
I see what you mean
Archived author: KJack • Posted: 2023-05-25T07:16:29.610000+00:00
Original source
i guess i could store a list of creatures in the map info? there's a separate custom data object that stores some stuff for the map itself.