Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] i'll figure out how to get better segfault logs out of worldserver, see where its actually failing.

[DiscordArchive] i'll figure out how to get better segfault logs out of worldserver, see where its actually failing.

[DiscordArchive] i'll figure out how to get better segfault logs out of worldserver, see where its actually failing.

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rektbyfaith
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05-10-2023, 12:33 AM
#11
Archived author: Nyeriah • Posted: 2023-05-10T00:33:35.388000+00:00
Original source

One thing you could do is add a 1s delay to this
rektbyfaith
05-10-2023, 12:33 AM #11

Archived author: Nyeriah • Posted: 2023-05-10T00:33:35.388000+00:00
Original source

One thing you could do is add a 1s delay to this

rektbyfaith
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05-10-2023, 12:56 AM
#12
Archived author: KJack • Posted: 2023-05-10T00:56:30.255000+00:00
Original source

good thought. i don't normally love timer-based events, but in this case since there's no way to communicate between the mods...i dunno, maybe.
rektbyfaith
05-10-2023, 12:56 AM #12

Archived author: KJack • Posted: 2023-05-10T00:56:30.255000+00:00
Original source

good thought. i don't normally love timer-based events, but in this case since there's no way to communicate between the mods...i dunno, maybe.

rektbyfaith
Administrator
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05-10-2023, 01:00 AM
#13
Archived author: KJack • Posted: 2023-05-10T01:00:12.660000+00:00
Original source

assuming that the calls are threaded in such a way that the junk-to-gold mod being paused won't delay transmog.
rektbyfaith
05-10-2023, 01:00 AM #13

Archived author: KJack • Posted: 2023-05-10T01:00:12.660000+00:00
Original source

assuming that the calls are threaded in such a way that the junk-to-gold mod being paused won't delay transmog.

rektbyfaith
Administrator
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05-10-2023, 01:05 AM
#14
Archived author: KJack • Posted: 2023-05-10T01:05:18.855000+00:00
Original source

nope, just delays the server crash by however long i sleep for.
rektbyfaith
05-10-2023, 01:05 AM #14

Archived author: KJack • Posted: 2023-05-10T01:05:18.855000+00:00
Original source

nope, just delays the server crash by however long i sleep for.

rektbyfaith
Administrator
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05-10-2023, 02:09 AM
#15
Archived author: Nyeriah • Posted: 2023-05-10T02:09:02.834000+00:00
Original source

you are doing it wrong
rektbyfaith
05-10-2023, 02:09 AM #15

Archived author: Nyeriah • Posted: 2023-05-10T02:09:02.834000+00:00
Original source

you are doing it wrong

rektbyfaith
Administrator
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05-10-2023, 02:09 AM
#16
Archived author: Nyeriah • Posted: 2023-05-10T02:09:56.407000+00:00
Original source

sleep() can never be used in the core
rektbyfaith
05-10-2023, 02:09 AM #16

Archived author: Nyeriah • Posted: 2023-05-10T02:09:56.407000+00:00
Original source

sleep() can never be used in the core

rektbyfaith
Administrator
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05-10-2023, 02:10 AM
#17
Archived author: Nyeriah • Posted: 2023-05-10T02:10:08.709000+00:00
Original source

you need to schedule it through scripting e.g basicevents
rektbyfaith
05-10-2023, 02:10 AM #17

Archived author: Nyeriah • Posted: 2023-05-10T02:10:08.709000+00:00
Original source

you need to schedule it through scripting e.g basicevents

rektbyfaith
Administrator
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05-10-2023, 02:10 AM
#18
Archived author: Nyeriah • Posted: 2023-05-10T02:10:24.494000+00:00
Original source

player->m_Events.AddEventAtOffset()
rektbyfaith
05-10-2023, 02:10 AM #18

Archived author: Nyeriah • Posted: 2023-05-10T02:10:24.494000+00:00
Original source

player->m_Events.AddEventAtOffset()

rektbyfaith
Administrator
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05-10-2023, 02:10 AM
#19
Archived author: Nyeriah • Posted: 2023-05-10T02:10:43.143000+00:00
Original source

either that, or int timer
rektbyfaith
05-10-2023, 02:10 AM #19

Archived author: Nyeriah • Posted: 2023-05-10T02:10:43.143000+00:00
Original source

either that, or int timer

rektbyfaith
Administrator
0
05-10-2023, 02:11 AM
#20
Archived author: Nyeriah • Posted: 2023-05-10T02:11:33.083000+00:00
Original source

taskscheduler/eventmaps won't work, as the playerscript is attached to the session and not the player object (so f.e if the player relogs to another character, the same code will still continue to execute, using the new character they just logged in)
rektbyfaith
05-10-2023, 02:11 AM #20

Archived author: Nyeriah • Posted: 2023-05-10T02:11:33.083000+00:00
Original source

taskscheduler/eventmaps won't work, as the playerscript is attached to the session and not the player object (so f.e if the player relogs to another character, the same code will still continue to execute, using the new character they just logged in)

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