Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Does anybody know a way to make it turn in place?

[DiscordArchive] Does anybody know a way to make it turn in place?

[DiscordArchive] Does anybody know a way to make it turn in place?

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rektbyfaith
Administrator
0
09-04-2022, 06:00 PM
#1
Archived author: cip • Posted: 2022-09-04T18:00:02.891000+00:00
Original source

Does anybody know a way to make it turn in place?
rektbyfaith
09-04-2022, 06:00 PM #1

Archived author: cip • Posted: 2022-09-04T18:00:02.891000+00:00
Original source

Does anybody know a way to make it turn in place?

rektbyfaith
Administrator
0
09-04-2022, 06:52 PM
#2
Archived author: Nyeriah • Posted: 2022-09-04T18:52:12.460000+00:00
Original source

SetFacingTo()
rektbyfaith
09-04-2022, 06:52 PM #2

Archived author: Nyeriah • Posted: 2022-09-04T18:52:12.460000+00:00
Original source

SetFacingTo()

rektbyfaith
Administrator
0
09-04-2022, 07:04 PM
#3
Archived author: cip • Posted: 2022-09-04T19:04:50.090000+00:00
Original source

Thank you!
rektbyfaith
09-04-2022, 07:04 PM #3

Archived author: cip • Posted: 2022-09-04T19:04:50.090000+00:00
Original source

Thank you!

rektbyfaith
Administrator
0
09-04-2022, 07:05 PM
#4
Archived author: cip • Posted: 2022-09-04T19:05:10.404000+00:00
Original source

But then I would need to hardcode the last waypoint path?
rektbyfaith
09-04-2022, 07:05 PM #4

Archived author: cip • Posted: 2022-09-04T19:05:10.404000+00:00
Original source

But then I would need to hardcode the last waypoint path?

rektbyfaith
Administrator
0
09-04-2022, 07:07 PM
#5
Archived author: cip • Posted: 2022-09-04T19:07:55.725000+00:00
Original source

no, it looks like I can get it from the waypoint object somehow
rektbyfaith
09-04-2022, 07:07 PM #5

Archived author: cip • Posted: 2022-09-04T19:07:55.725000+00:00
Original source

no, it looks like I can get it from the waypoint object somehow

rektbyfaith
Administrator
0
09-04-2022, 07:23 PM
#6
Archived author: cip • Posted: 2022-09-04T19:23:04.244000+00:00
Original source

one more question, how can I turn debugging on. I tried the worldserver.conf but no luck
rektbyfaith
09-04-2022, 07:23 PM #6

Archived author: cip • Posted: 2022-09-04T19:23:04.244000+00:00
Original source

one more question, how can I turn debugging on. I tried the worldserver.conf but no luck

rektbyfaith
Administrator
0
09-04-2022, 07:23 PM
#7
Archived author: cip • Posted: 2022-09-04T19:23:08.779000+00:00
Original source

I just need some logs
rektbyfaith
09-04-2022, 07:23 PM #7

Archived author: cip • Posted: 2022-09-04T19:23:08.779000+00:00
Original source

I just need some logs

rektbyfaith
Administrator
0
09-04-2022, 07:37 PM
#8
Archived author: cip • Posted: 2022-09-04T19:37:03.387000+00:00
Original source

Unfortunately SetFacingTo does not work either
rektbyfaith
09-04-2022, 07:37 PM #8

Archived author: cip • Posted: 2022-09-04T19:37:03.387000+00:00
Original source

Unfortunately SetFacingTo does not work either

rektbyfaith
Administrator
0
09-04-2022, 07:37 PM
#9
Archived author: cip • Posted: 2022-09-04T19:37:15.171000+00:00
Original source

maybe it's something related to this terrain
rektbyfaith
09-04-2022, 07:37 PM #9

Archived author: cip • Posted: 2022-09-04T19:37:15.171000+00:00
Original source

maybe it's something related to this terrain

rektbyfaith
Administrator
0
09-04-2022, 07:38 PM
#10
Archived author: cip • Posted: 2022-09-04T19:38:30.827000+00:00
Original source

I tried
``` phalanx->GetMotionMaster()->MovePath(PHALANX_PATH_ID, false);
phalanx->SetFacingTo(2.007128715515136718);
```
rektbyfaith
09-04-2022, 07:38 PM #10

Archived author: cip • Posted: 2022-09-04T19:38:30.827000+00:00
Original source

I tried
``` phalanx->GetMotionMaster()->MovePath(PHALANX_PATH_ID, false);
phalanx->SetFacingTo(2.007128715515136718);
```

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