[DiscordArchive] are you adding a container with key value pairs that point to the DB?
[DiscordArchive] are you adding a container with key value pairs that point to the DB?
Archived author: Dep • Posted: 2022-03-15T00:42:39.265000+00:00
Original source
are you adding a container with key value pairs that point to the DB?
Archived author: Dep • Posted: 2022-03-15T00:43:08.417000+00:00
Original source
is the key the creature_template or uid
Archived author: Dep • Posted: 2022-03-15T00:54:41.348000+00:00
Original source
Confused as to why adding more hardcoded gossips. Are these all unique and need special handlers?
Archived author: Dep • Posted: 2022-03-15T00:58:47.975000+00:00
Original source
Is the `MenuID` and text from DB. But the OptionHanlder or something like that in the script
Archived author: Nefertum • Posted: 2022-03-15T00:59:03.567000+00:00
Original source
Later or tomorrow, I'm quite busy rn
Archived author: Bogir • Posted: 2022-03-15T00:59:20.062000+00:00
Original source
Almost all hardcoded text have Gossip MenuItemID.
Previously, at best, we had to specify 2 values - MenuID and itemID, now - just a couple (menu + item)
In core we had several variants for `AddGossipItemFor` - direct text, number of menuID + number of menuItemID described in `#define ...`
Archived author: Bogir • Posted: 2022-03-15T00:59:48.656000+00:00
Original source
ok
Archived author: Nefertum • Posted: 2022-03-15T01:00:27.439000+00:00
Original source
By hardcoded text we mean there is no support for translations as the text is not from DB
Archived author: Dep • Posted: 2022-03-15T01:00:39.370000+00:00
Original source
Could have turned the old `#defines` in to enums for the script IDs. Now it looks like you're adding magic numbers
Archived author: Bogir • Posted: 2022-03-15T01:01:04.147000+00:00
Original source
~ 50% of hardcoded texts are still there. I couldn't find theirs MenuItems