[DiscordArchive] Is it possible to define instance difficulty in a SpellScript?
[DiscordArchive] Is it possible to define instance difficulty in a SpellScript?
Archived author: Avarishd • Posted: 2021-09-24T16:07:14.508000+00:00
Original source
Is it possible to define instance difficulty in a SpellScript?
Archived author: Drooppi • Posted: 2021-09-24T17:00:14.483000+00:00
Original source
I've tested iwth a mammoth, qiraji tank, raptor. The tank dismisses, but the mammoth and raptor don't. It seems something is calling `player->Mount()` after I called DisMount. It's obscure to say the least.
Archived author: Nyeriah • Posted: 2021-09-24T17:23:20.252000+00:00
Original source
<@!484433654609608726> the tank has SPELL_ATTR0_OUTDOORS_ONLY