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[DiscordArchive] Is it possible to define instance difficulty in a SpellScript?

[DiscordArchive] Is it possible to define instance difficulty in a SpellScript?

rektbyfaith
Administrator
0
09-24-2021, 04:07 PM
#1
Archived author: Avarishd • Posted: 2021-09-24T16:07:14.508000+00:00
Original source

Is it possible to define instance difficulty in a SpellScript?
rektbyfaith
09-24-2021, 04:07 PM #1

Archived author: Avarishd • Posted: 2021-09-24T16:07:14.508000+00:00
Original source

Is it possible to define instance difficulty in a SpellScript?

rektbyfaith
Administrator
0
09-24-2021, 05:00 PM
#2
Archived author: Drooppi • Posted: 2021-09-24T17:00:14.483000+00:00
Original source

I've tested iwth a mammoth, qiraji tank, raptor. The tank dismisses, but the mammoth and raptor don't. It seems something is calling `player->Mount()` after I called DisMount. It's obscure to say the least.
rektbyfaith
09-24-2021, 05:00 PM #2

Archived author: Drooppi • Posted: 2021-09-24T17:00:14.483000+00:00
Original source

I've tested iwth a mammoth, qiraji tank, raptor. The tank dismisses, but the mammoth and raptor don't. It seems something is calling `player->Mount()` after I called DisMount. It's obscure to say the least.

rektbyfaith
Administrator
0
09-24-2021, 05:23 PM
#3
Archived author: Nyeriah • Posted: 2021-09-24T17:23:20.252000+00:00
Original source

<@!484433654609608726> the tank has SPELL_ATTR0_OUTDOORS_ONLY
rektbyfaith
09-24-2021, 05:23 PM #3

Archived author: Nyeriah • Posted: 2021-09-24T17:23:20.252000+00:00
Original source

<@!484433654609608726> the tank has SPELL_ATTR0_OUTDOORS_ONLY

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