Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] you're using all the dmg modifier value from TC's db right ?

[DiscordArchive] you're using all the dmg modifier value from TC's db right ?

[DiscordArchive] you're using all the dmg modifier value from TC's db right ?

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rektbyfaith
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03-07-2021, 04:40 PM
#11
Archived author: Titi • Posted: 2021-03-07T16:40:58.101000+00:00
Original source

for all creatures that don't use base damage
rektbyfaith
03-07-2021, 04:40 PM #11

Archived author: Titi • Posted: 2021-03-07T16:40:58.101000+00:00
Original source

for all creatures that don't use base damage

rektbyfaith
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03-07-2021, 04:41 PM
#12
Archived author: Titi • Posted: 2021-03-07T16:41:48.508000+00:00
Original source

like generic elites have 300% dmg usualy

in the current system they just have like 300-400 dmg instead of 100-130

with the new system you need to replace the dmg_multiplier to 3
rektbyfaith
03-07-2021, 04:41 PM #12

Archived author: Titi • Posted: 2021-03-07T16:41:48.508000+00:00
Original source

like generic elites have 300% dmg usualy

in the current system they just have like 300-400 dmg instead of 100-130

with the new system you need to replace the dmg_multiplier to 3

rektbyfaith
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03-07-2021, 04:42 PM
#13
Archived author: Titi • Posted: 2021-03-07T16:42:30.454000+00:00
Original source

it is used for all creatures that aren't x1 base
rektbyfaith
03-07-2021, 04:42 PM #13

Archived author: Titi • Posted: 2021-03-07T16:42:30.454000+00:00
Original source

it is used for all creatures that aren't x1 base

rektbyfaith
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03-07-2021, 04:43 PM
#14
Archived author: Titi • Posted: 2021-03-07T16:43:16.597000+00:00
Original source

the CLS system entirely relies on the multiplier, while the old system didn't
rektbyfaith
03-07-2021, 04:43 PM #14

Archived author: Titi • Posted: 2021-03-07T16:43:16.597000+00:00
Original source

the CLS system entirely relies on the multiplier, while the old system didn't

rektbyfaith
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03-07-2021, 04:49 PM
#15
Archived author: Hacki • Posted: 2021-03-07T16:49:17.946000+00:00
Original source

Aight, I will add those in a few hours currently making dinner
rektbyfaith
03-07-2021, 04:49 PM #15

Archived author: Hacki • Posted: 2021-03-07T16:49:17.946000+00:00
Original source

Aight, I will add those in a few hours currently making dinner

rektbyfaith
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03-07-2021, 04:56 PM
#16
Archived author: Titi • Posted: 2021-03-07T16:56:44.657000+00:00
Original source

there are two ways to do this :
- just copy paste all multipliers from TC and use their values
- Or convert the current hardcoded damage values into multipliers. to do that you would need to do something like :
create a table with all the CLS damage values converted to real dmg equivalant to damage_min (by just running the core formula)
normalize all dmg_min value based on their speed to make them comparable to the CLS
then you compare them by dividing the CLS value by the normalized dmg_min and that gets you the multiplier
another issue that makes this a bit tricky is to know if the mob uses vanilla/BC/Wrath CLS. can probably find that by finding a reference based on the map the creature is spawned in in "creature", and do like map : kalimdor = vanilla, outland = BC(xp_1) etc...
rektbyfaith
03-07-2021, 04:56 PM #16

Archived author: Titi • Posted: 2021-03-07T16:56:44.657000+00:00
Original source

there are two ways to do this :
- just copy paste all multipliers from TC and use their values
- Or convert the current hardcoded damage values into multipliers. to do that you would need to do something like :
create a table with all the CLS damage values converted to real dmg equivalant to damage_min (by just running the core formula)
normalize all dmg_min value based on their speed to make them comparable to the CLS
then you compare them by dividing the CLS value by the normalized dmg_min and that gets you the multiplier
another issue that makes this a bit tricky is to know if the mob uses vanilla/BC/Wrath CLS. can probably find that by finding a reference based on the map the creature is spawned in in "creature", and do like map : kalimdor = vanilla, outland = BC(xp_1) etc...

rektbyfaith
Administrator
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03-07-2021, 04:57 PM
#17
Archived author: Titi • Posted: 2021-03-07T16:57:11.756000+00:00
Original source

2nd is obviously a lot more complicated but that's if you want to keep exactly the current values at all cost, as I know Shin hates copy pasting TC
rektbyfaith
03-07-2021, 04:57 PM #17

Archived author: Titi • Posted: 2021-03-07T16:57:11.756000+00:00
Original source

2nd is obviously a lot more complicated but that's if you want to keep exactly the current values at all cost, as I know Shin hates copy pasting TC

rektbyfaith
Administrator
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03-07-2021, 04:59 PM
#18
Archived author: Titi • Posted: 2021-03-07T16:59:23.411000+00:00
Original source

<@!109652764488892416>
rektbyfaith
03-07-2021, 04:59 PM #18

Archived author: Titi • Posted: 2021-03-07T16:59:23.411000+00:00
Original source

<@!109652764488892416>

rektbyfaith
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03-07-2021, 05:03 PM
#19
Archived author: Shin • Posted: 2021-03-07T17:03:37.301000+00:00
Original source

lol I don't mind importing stuff from other emus as long as we don't break anything
rektbyfaith
03-07-2021, 05:03 PM #19

Archived author: Shin • Posted: 2021-03-07T17:03:37.301000+00:00
Original source

lol I don't mind importing stuff from other emus as long as we don't break anything

rektbyfaith
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03-07-2021, 05:03 PM
#20
Archived author: Hacki • Posted: 2021-03-07T17:03:53.545000+00:00
Original source

The problem I see with approach 2 is that we don't know if the min/max values we had before are correct so if we use those to calculate the modifiers it could introduce even more issues
rektbyfaith
03-07-2021, 05:03 PM #20

Archived author: Hacki • Posted: 2021-03-07T17:03:53.545000+00:00
Original source

The problem I see with approach 2 is that we don't know if the min/max values we had before are correct so if we use those to calculate the modifiers it could introduce even more issues

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