Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] guys i want to ask what methods you use to make unit to not perform swimming/flying animation when u

[DiscordArchive] guys i want to ask what methods you use to make unit to not perform swimming/flying animation when u

[DiscordArchive] guys i want to ask what methods you use to make unit to not perform swimming/flying animation when u

rektbyfaith
Administrator
0
09-09-2020, 05:31 AM
#1
Archived author: andriuspel • Posted: 2020-09-09T05:31:18.675000+00:00
Original source

guys i want to ask what methods you use to make unit to not perform swimming/flying animation when unit is in air and slowly moving towards ground?
rektbyfaith
09-09-2020, 05:31 AM #1

Archived author: andriuspel • Posted: 2020-09-09T05:31:18.675000+00:00
Original source

guys i want to ask what methods you use to make unit to not perform swimming/flying animation when unit is in air and slowly moving towards ground?

rektbyfaith
Administrator
0
09-09-2020, 05:31 AM
#2
Archived author: andriuspel • Posted: 2020-09-09T05:31:56.918000+00:00
Original source

i tried to use UNIT_BYTE1_FLAG_ALWAYS_STAND, i'm sure i didnt used specific movement animation in spline
rektbyfaith
09-09-2020, 05:31 AM #2

Archived author: andriuspel • Posted: 2020-09-09T05:31:56.918000+00:00
Original source

i tried to use UNIT_BYTE1_FLAG_ALWAYS_STAND, i'm sure i didnt used specific movement animation in spline

rektbyfaith
Administrator
0
09-09-2020, 05:32 AM
#3
Archived author: andriuspel • Posted: 2020-09-09T05:32:09.218000+00:00
Original source

and hover movement
rektbyfaith
09-09-2020, 05:32 AM #3

Archived author: andriuspel • Posted: 2020-09-09T05:32:09.218000+00:00
Original source

and hover movement

rektbyfaith
Administrator
0
09-09-2020, 05:32 AM
#4
Archived author: andriuspel • Posted: 2020-09-09T05:32:37.862000+00:00
Original source

also tried to use UNIT_STATE_NO_ENVIRONMENT_UPD to not update environment (even added direct "return" at top of it
rektbyfaith
09-09-2020, 05:32 AM #4

Archived author: andriuspel • Posted: 2020-09-09T05:32:37.862000+00:00
Original source

also tried to use UNIT_STATE_NO_ENVIRONMENT_UPD to not update environment (even added direct "return" at top of it

rektbyfaith
Administrator
0
09-09-2020, 05:33 AM
#5
Archived author: andriuspel • Posted: 2020-09-09T05:33:44.643000+00:00
Original source

i spend several hours on jedoga (ahnkahet), she performs swimming animation when she goes up and down
rektbyfaith
09-09-2020, 05:33 AM #5

Archived author: andriuspel • Posted: 2020-09-09T05:33:44.643000+00:00
Original source

i spend several hours on jedoga (ahnkahet), she performs swimming animation when she goes up and down

rektbyfaith
Administrator
0
09-09-2020, 05:35 AM
#6
Archived author: andriuspel • Posted: 2020-09-09T05:35:00.708000+00:00
Original source

in trinitycore i would simply fix it by disabling movement flags updates but here such option is limited to UNIT_STATE_NO_ENVIRONMENT_UPD only
rektbyfaith
09-09-2020, 05:35 AM #6

Archived author: andriuspel • Posted: 2020-09-09T05:35:00.708000+00:00
Original source

in trinitycore i would simply fix it by disabling movement flags updates but here such option is limited to UNIT_STATE_NO_ENVIRONMENT_UPD only

rektbyfaith
Administrator
0
09-09-2020, 05:36 AM
#7
Archived author: andriuspel • Posted: 2020-09-09T05:36:31.545000+00:00
Original source

i'm going to try to make custom spline movement for her but handling of custom splines is limited without my other PR which is pending ("LaunchCustomSpline"), to not get draft damaged, i cannot use my own other PRs
rektbyfaith
09-09-2020, 05:36 AM #7

Archived author: andriuspel • Posted: 2020-09-09T05:36:31.545000+00:00
Original source

i'm going to try to make custom spline movement for her but handling of custom splines is limited without my other PR which is pending ("LaunchCustomSpline"), to not get draft damaged, i cannot use my own other PRs

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