[DiscordArchive] guys i want to ask what methods you use to make unit to not perform swimming/flying animation when u
[DiscordArchive] guys i want to ask what methods you use to make unit to not perform swimming/flying animation when u
Archived author: andriuspel • Posted: 2020-09-09T05:31:18.675000+00:00
Original source
guys i want to ask what methods you use to make unit to not perform swimming/flying animation when unit is in air and slowly moving towards ground?
Archived author: andriuspel • Posted: 2020-09-09T05:31:56.918000+00:00
Original source
i tried to use UNIT_BYTE1_FLAG_ALWAYS_STAND, i'm sure i didnt used specific movement animation in spline
Archived author: andriuspel • Posted: 2020-09-09T05:32:09.218000+00:00
Original source
and hover movement
Archived author: andriuspel • Posted: 2020-09-09T05:32:37.862000+00:00
Original source
also tried to use UNIT_STATE_NO_ENVIRONMENT_UPD to not update environment (even added direct "return" at top of it
Archived author: andriuspel • Posted: 2020-09-09T05:33:44.643000+00:00
Original source
i spend several hours on jedoga (ahnkahet), she performs swimming animation when she goes up and down
Archived author: andriuspel • Posted: 2020-09-09T05:35:00.708000+00:00
Original source
in trinitycore i would simply fix it by disabling movement flags updates but here such option is limited to UNIT_STATE_NO_ENVIRONMENT_UPD only
Archived author: andriuspel • Posted: 2020-09-09T05:36:31.545000+00:00
Original source
i'm going to try to make custom spline movement for her but handling of custom splines is limited without my other PR which is pending ("LaunchCustomSpline"), to not get draft damaged, i cannot use my own other PRs