[DiscordArchive] I was looking into it but i don't have an IDE open right now, what values does spellareaformap::valu
[DiscordArchive] I was looking into it but i don't have an IDE open right now, what values does spellareaformap::valu
Archived author: Deleted User • Posted: 2020-06-08T08:34:35.097000+00:00
Original source
I was looking into it but i don't have an IDE open right now, what values does spellareaformap::value_type receive?
Archived author: Deleted User • Posted: 2020-06-08T08:34:54.566000+00:00
Original source
Is it map and spell info?
Archived author: Chaz • Posted: 2020-06-08T08:35:03.942000+00:00
Original source
here's the code in spellmgr.cpp
Archived author: Chaz • Posted: 2020-06-08T08:35:06.544000+00:00
Original source
``` if (sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE) > 0)
{
sLog->outString(">> Using ICC buff Horde: %u", sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE));
SpellArea spellAreaICCBuffHorde = { sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE),ICC_AREA,0,0,0,ICC_RACEMASK_HORDE,Gender(2),64,11,1 };
SpellArea const* saICCBuffHorde = &mSpellAreaMap.insert(SpellAreaMap::value_type(sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE), spellAreaICCBuffHorde))->second;
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(ICC_AREA, saICCBuffHorde));
++count;
}```
Archived author: Chaz • Posted: 2020-06-08T08:35:23.920000+00:00
Original source
and a similar one for alliance
Archived author: Chaz • Posted: 2020-06-08T08:35:38.326000+00:00
Original source
all i want to do is add a heroic check for this
Archived author: Chaz • Posted: 2020-06-08T08:35:44.349000+00:00
Original source
so i can buff normal, and not buff heroic
Archived author: Deleted User • Posted: 2020-06-08T08:36:48.481000+00:00
Original source
When you change from heroic icc to normal icc, is this a new map?
Archived author: Chaz • Posted: 2020-06-08T08:36:57.233000+00:00
Original source
no
Archived author: Chaz • Posted: 2020-06-08T08:37:00.014000+00:00
Original source
new difficulty