[DiscordArchive] while normally i should only get the "1000%" chance one, no??
[DiscordArchive] while normally i should only get the "1000%" chance one, no??
Archived author: Barbz • Posted: 2020-03-09T19:44:02.688000+00:00
Original source
while normally i should only get the "1000%" chance one, no??
Archived author: Barbz • Posted: 2020-03-09T20:02:20.988000+00:00
Original source
lets say you have two items in a groupid, one has 100% chance to drop, the other has 50%
we should always drop the 100% chance item, right?
Can someone verify if this works?
Archived author: conFIGured • Posted: 2020-03-09T22:49:01.992000+00:00
Original source
Gonna look tonight but it should be wrote like the eqemu loot system where you have, lootgroup Id, %chance to land on ID, if lands on ID how many from table, inside table has % per item, and multiple lootgroup IDs per npc. So that way you have a boss that has 2 loot group IDs, can set 100% chance on both lootgroups, then rarity % inside the lootgroup, with a value of 2 items per table. Then that guarantees it his both tables 2 times and rarity of selected item is determined by the lootgroup. I think eqemu also takes it a step further to where you can set it doesnt drop duplicates.
Archived author: 小爛土 • Posted: 2020-03-09T23:46:22.632000+00:00
Original source
I thought that was how we had it set, iirc that's what trinitycore has, but I think the actual loot values are off
Archived author: 小爛土 • Posted: 2020-03-09T23:49:00.830000+00:00
Original source
I think the 50% item and 100% item is 50% chance of the first item, and 100% chance of the second item if not the first. I am unsure though. Maybe it changes to weighting if the total exceeds 100%? Unsure atm and cant take a look.
Archived author: Barbz • Posted: 2020-03-10T00:04:58.768000+00:00
Original source
i got one or the other
Archived author: Barbz • Posted: 2020-03-10T00:05:17.775000+00:00
Original source
but even with 100% on one, i received the other item
Archived author: Barbz • Posted: 2020-03-10T00:05:23.448000+00:00
Original source
T_T
Archived author: Barbz • Posted: 2020-03-10T00:05:49.510000+00:00
Original source
and another exception
```
For reference entries: If GroupId > 0 only the referenced items with said GroupId will drop.
```
this system is full of exceptions
Archived author: conFIGured • Posted: 2020-03-10T00:23:45.340000+00:00
Original source
It shouldn't be weighted if it is, bc say you have a 2nd loot table that has a boss head that u want to drop everytime boss is killed. If its weighted then theres a chance it may not drop