Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] while normally i should only get the "1000%" chance one, no??

[DiscordArchive] while normally i should only get the "1000%" chance one, no??

[DiscordArchive] while normally i should only get the "1000%" chance one, no??

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rektbyfaith
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03-09-2020, 07:44 PM
#1
Archived author: Barbz • Posted: 2020-03-09T19:44:02.688000+00:00
Original source

while normally i should only get the "1000%" chance one, no??
rektbyfaith
03-09-2020, 07:44 PM #1

Archived author: Barbz • Posted: 2020-03-09T19:44:02.688000+00:00
Original source

while normally i should only get the "1000%" chance one, no??

rektbyfaith
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03-09-2020, 08:02 PM
#2
Archived author: Barbz • Posted: 2020-03-09T20:02:20.988000+00:00
Original source

lets say you have two items in a groupid, one has 100% chance to drop, the other has 50%
we should always drop the 100% chance item, right?

Can someone verify if this works?
rektbyfaith
03-09-2020, 08:02 PM #2

Archived author: Barbz • Posted: 2020-03-09T20:02:20.988000+00:00
Original source

lets say you have two items in a groupid, one has 100% chance to drop, the other has 50%
we should always drop the 100% chance item, right?

Can someone verify if this works?

rektbyfaith
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03-09-2020, 10:49 PM
#3
Archived author: conFIGured • Posted: 2020-03-09T22:49:01.992000+00:00
Original source

Gonna look tonight but it should be wrote like the eqemu loot system where you have, lootgroup Id, %chance to land on ID, if lands on ID how many from table, inside table has % per item, and multiple lootgroup IDs per npc. So that way you have a boss that has 2 loot group IDs, can set 100% chance on both lootgroups, then rarity % inside the lootgroup, with a value of 2 items per table. Then that guarantees it his both tables 2 times and rarity of selected item is determined by the lootgroup. I think eqemu also takes it a step further to where you can set it doesnt drop duplicates.
rektbyfaith
03-09-2020, 10:49 PM #3

Archived author: conFIGured • Posted: 2020-03-09T22:49:01.992000+00:00
Original source

Gonna look tonight but it should be wrote like the eqemu loot system where you have, lootgroup Id, %chance to land on ID, if lands on ID how many from table, inside table has % per item, and multiple lootgroup IDs per npc. So that way you have a boss that has 2 loot group IDs, can set 100% chance on both lootgroups, then rarity % inside the lootgroup, with a value of 2 items per table. Then that guarantees it his both tables 2 times and rarity of selected item is determined by the lootgroup. I think eqemu also takes it a step further to where you can set it doesnt drop duplicates.

rektbyfaith
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03-09-2020, 11:46 PM
#4
Archived author: 小爛土 • Posted: 2020-03-09T23:46:22.632000+00:00
Original source

I thought that was how we had it set, iirc that's what trinitycore has, but I think the actual loot values are off
rektbyfaith
03-09-2020, 11:46 PM #4

Archived author: 小爛土 • Posted: 2020-03-09T23:46:22.632000+00:00
Original source

I thought that was how we had it set, iirc that's what trinitycore has, but I think the actual loot values are off

rektbyfaith
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03-09-2020, 11:49 PM
#5
Archived author: 小爛土 • Posted: 2020-03-09T23:49:00.830000+00:00
Original source

I think the 50% item and 100% item is 50% chance of the first item, and 100% chance of the second item if not the first. I am unsure though. Maybe it changes to weighting if the total exceeds 100%? Unsure atm and cant take a look.
rektbyfaith
03-09-2020, 11:49 PM #5

Archived author: 小爛土 • Posted: 2020-03-09T23:49:00.830000+00:00
Original source

I think the 50% item and 100% item is 50% chance of the first item, and 100% chance of the second item if not the first. I am unsure though. Maybe it changes to weighting if the total exceeds 100%? Unsure atm and cant take a look.

rektbyfaith
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03-10-2020, 12:04 AM
#6
Archived author: Barbz • Posted: 2020-03-10T00:04:58.768000+00:00
Original source

i got one or the other
rektbyfaith
03-10-2020, 12:04 AM #6

Archived author: Barbz • Posted: 2020-03-10T00:04:58.768000+00:00
Original source

i got one or the other

rektbyfaith
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03-10-2020, 12:05 AM
#7
Archived author: Barbz • Posted: 2020-03-10T00:05:17.775000+00:00
Original source

but even with 100% on one, i received the other item
rektbyfaith
03-10-2020, 12:05 AM #7

Archived author: Barbz • Posted: 2020-03-10T00:05:17.775000+00:00
Original source

but even with 100% on one, i received the other item

rektbyfaith
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03-10-2020, 12:05 AM
#8
Archived author: Barbz • Posted: 2020-03-10T00:05:23.448000+00:00
Original source

T_T
rektbyfaith
03-10-2020, 12:05 AM #8

Archived author: Barbz • Posted: 2020-03-10T00:05:23.448000+00:00
Original source

T_T

rektbyfaith
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03-10-2020, 12:05 AM
#9
Archived author: Barbz • Posted: 2020-03-10T00:05:49.510000+00:00
Original source

and another exception
```
For reference entries: If GroupId > 0 only the referenced items with said GroupId will drop.
```
this system is full of exceptions
rektbyfaith
03-10-2020, 12:05 AM #9

Archived author: Barbz • Posted: 2020-03-10T00:05:49.510000+00:00
Original source

and another exception
```
For reference entries: If GroupId > 0 only the referenced items with said GroupId will drop.
```
this system is full of exceptions

rektbyfaith
Administrator
0
03-10-2020, 12:23 AM
#10
Archived author: conFIGured • Posted: 2020-03-10T00:23:45.340000+00:00
Original source

It shouldn't be weighted if it is, bc say you have a 2nd loot table that has a boss head that u want to drop everytime boss is killed. If its weighted then theres a chance it may not drop
rektbyfaith
03-10-2020, 12:23 AM #10

Archived author: conFIGured • Posted: 2020-03-10T00:23:45.340000+00:00
Original source

It shouldn't be weighted if it is, bc say you have a 2nd loot table that has a boss head that u want to drop everytime boss is killed. If its weighted then theres a chance it may not drop

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