Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] <@269371564187713536> have you compiled that OpenSSL version personally?

[DiscordArchive] <@269371564187713536> have you compiled that OpenSSL version personally?

[DiscordArchive] <@269371564187713536> have you compiled that OpenSSL version personally?

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rektbyfaith
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01-24-2019, 09:43 PM
#1
Archived author: West • Posted: 2019-01-24T21:43:24.481000+00:00
Original source

<@269371564187713536> have you compiled that OpenSSL version personally?
rektbyfaith
01-24-2019, 09:43 PM #1

Archived author: West • Posted: 2019-01-24T21:43:24.481000+00:00
Original source

<@269371564187713536> have you compiled that OpenSSL version personally?

rektbyfaith
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01-24-2019, 09:43 PM
#2
Archived author: Shin • Posted: 2019-01-24T21:43:45.193000+00:00
Original source

and also it would be easier for you not to have your core dirty (by "dirty" I mean with differences with AC)
rektbyfaith
01-24-2019, 09:43 PM #2

Archived author: Shin • Posted: 2019-01-24T21:43:45.193000+00:00
Original source

and also it would be easier for you not to have your core dirty (by "dirty" I mean with differences with AC)

rektbyfaith
Administrator
0
01-24-2019, 09:49 PM
#3
Archived author: Deleted User • Posted: 2019-01-24T21:49:24.982000+00:00
Original source

<@109652764488892416> Concerning the Pet.cpp fix: This fix was originally introduced by me. Created the PR https://github.com/azerothcore/azerothco...k/pull/857 which was a bad idea, so I added a small patch to the AC version of the beastmaster.
[Embed: Change determination of pet type by Stoabrogga · Pull Request #85...]
Allow modules like NPC Beastmaster to handle hunter pets for all classes without regression to Azerothcore.
Changes proposed:
Change determination of pet type: Instead of evaluating the player clas...
https://github.com/azerothcore/azerothco...k/pull/857
rektbyfaith
01-24-2019, 09:49 PM #3

Archived author: Deleted User • Posted: 2019-01-24T21:49:24.982000+00:00
Original source

<@109652764488892416> Concerning the Pet.cpp fix: This fix was originally introduced by me. Created the PR https://github.com/azerothcore/azerothco...k/pull/857 which was a bad idea, so I added a small patch to the AC version of the beastmaster.
[Embed: Change determination of pet type by Stoabrogga · Pull Request #85...]
Allow modules like NPC Beastmaster to handle hunter pets for all classes without regression to Azerothcore.
Changes proposed:
Change determination of pet type: Instead of evaluating the player clas...
https://github.com/azerothcore/azerothco...k/pull/857

rektbyfaith
Administrator
0
01-24-2019, 09:54 PM
#4
Archived author: Shin • Posted: 2019-01-24T21:54:52.444000+00:00
Original source

<@269371564187713536> that would be great! please push each feature in a separate branch, so it will be easier to test and merge
rektbyfaith
01-24-2019, 09:54 PM #4

Archived author: Shin • Posted: 2019-01-24T21:54:52.444000+00:00
Original source

<@269371564187713536> that would be great! please push each feature in a separate branch, so it will be easier to test and merge

rektbyfaith
Administrator
0
01-24-2019, 09:56 PM
#5
Archived author: Shin • Posted: 2019-01-24T21:56:55.867000+00:00
Original source

perfect!
rektbyfaith
01-24-2019, 09:56 PM #5

Archived author: Shin • Posted: 2019-01-24T21:56:55.867000+00:00
Original source

perfect!

rektbyfaith
Administrator
0
01-24-2019, 10:00 PM
#6
Archived author: Shin • Posted: 2019-01-24T22:00:12.502000+00:00
Original source

true
rektbyfaith
01-24-2019, 10:00 PM #6

Archived author: Shin • Posted: 2019-01-24T22:00:12.502000+00:00
Original source

true

rektbyfaith
Administrator
0
01-24-2019, 10:00 PM
#7
Archived author: Shin • Posted: 2019-01-24T22:00:18.203000+00:00
Original source

+1
rektbyfaith
01-24-2019, 10:00 PM #7

Archived author: Shin • Posted: 2019-01-24T22:00:18.203000+00:00
Original source

+1

rektbyfaith
Administrator
0
01-24-2019, 10:03 PM
#8
Archived author: Shin • Posted: 2019-01-24T22:03:04.612000+00:00
Original source

yeah I remember, very annoying
rektbyfaith
01-24-2019, 10:03 PM #8

Archived author: Shin • Posted: 2019-01-24T22:03:04.612000+00:00
Original source

yeah I remember, very annoying

rektbyfaith
Administrator
0
01-24-2019, 10:03 PM
#9
Archived author: Shin • Posted: 2019-01-24T22:03:12.500000+00:00
Original source

I used to cheat it using `/g .revive`
rektbyfaith
01-24-2019, 10:03 PM #9

Archived author: Shin • Posted: 2019-01-24T22:03:12.500000+00:00
Original source

I used to cheat it using `/g .revive`

rektbyfaith
Administrator
0
01-24-2019, 10:03 PM
#10
Archived author: Shin • Posted: 2019-01-24T22:03:25.509000+00:00
Original source

but I like the idea of always allowing actions from GM even when dead
rektbyfaith
01-24-2019, 10:03 PM #10

Archived author: Shin • Posted: 2019-01-24T22:03:25.509000+00:00
Original source

but I like the idea of always allowing actions from GM even when dead

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