[DiscordArchive] really we need hotswap? how can be useful for production?
[DiscordArchive] really we need hotswap? how can be useful for production?
Archived author: Yehonal • Posted: 2017-09-18T15:49:42.635000+00:00
Original source
really we need hotswap? how can be useful for production?
Archived author: Yehonal • Posted: 2017-09-18T15:49:48.526000+00:00
Original source
and developing
Archived author: Rochet2 • Posted: 2017-09-18T15:51:07.654000+00:00
Original source
replacing ACE with Boost alone isnt going to yield optimal performance. You are going to need to look into what is optimal for boost.
ACE and boost work most likely very differently and thus just replacing the other with the other will always probably show bad results.
Archived author: Rochet2 • Posted: 2017-09-18T15:57:28.540000+00:00
Original source
<@269371564187713536> gomove old version has a hack for creating it's own guids.
It doesnt actually move existing objects, it despawns them and spawns new ones.
The benefit with the hack is that the hack avoids using real guids and thus in DB on every move it wont increase the guid counter.
It will only increase it when you save an object.
The new guid system on TC uses similar scheme where moving or respawning NPC and gobs will always have a new guid - but it has a separate guid used for DB.
The client works so that you actually cannot move a spawned object after the client has seen it (it seems to me) so it is necessary to always use a new guid when moving objects.
Archived author: Rochet2 • Posted: 2017-09-18T15:58:00.149000+00:00
Original source
So the hack kind of goes around all the problems that exist with the commands as they are now.
Archived author: Dany • Posted: 2017-09-18T15:59:06.279000+00:00
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to answer the hotswap : on production I wouldn't really use it unless it super well optimized so you can fix like huge gamebreaking bug or fix something else and for dev it's honestly amazing I save lots of time during test
Archived author: Dany • Posted: 2017-09-18T15:59:22.635000+00:00
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I used TC implementation for boost
Archived author: Rochet2 • Posted: 2017-09-18T15:59:33.106000+00:00
Original source
<@269371564187713536> https://github.com/TrinityCore/TrinityCo...178fcf0103 https://github.com/TrinityCore/TrinityCo...f0103.diff
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 7.2.5.24742, 3.3.5 = 3.3.5a.12340)
https://github.com/TrinityCore/TrinityCo...178fcf0103
Archived author: Dany • Posted: 2017-09-18T16:00:01.333000+00:00
Original source
you do recompile
Archived author: Dany • Posted: 2017-09-18T16:00:21.440000+00:00
Original source
just not in visual ide