Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] really we need hotswap? how can be useful for production?

[DiscordArchive] really we need hotswap? how can be useful for production?

[DiscordArchive] really we need hotswap? how can be useful for production?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
09-18-2017, 03:49 PM
#1
Archived author: Yehonal • Posted: 2017-09-18T15:49:42.635000+00:00
Original source

really we need hotswap? how can be useful for production?
rektbyfaith
09-18-2017, 03:49 PM #1

Archived author: Yehonal • Posted: 2017-09-18T15:49:42.635000+00:00
Original source

really we need hotswap? how can be useful for production?

rektbyfaith
Administrator
0
09-18-2017, 03:49 PM
#2
Archived author: Yehonal • Posted: 2017-09-18T15:49:48.526000+00:00
Original source

and developing
rektbyfaith
09-18-2017, 03:49 PM #2

Archived author: Yehonal • Posted: 2017-09-18T15:49:48.526000+00:00
Original source

and developing

rektbyfaith
Administrator
0
09-18-2017, 03:51 PM
#3
Archived author: Rochet2 • Posted: 2017-09-18T15:51:07.654000+00:00
Original source

replacing ACE with Boost alone isnt going to yield optimal performance. You are going to need to look into what is optimal for boost.
ACE and boost work most likely very differently and thus just replacing the other with the other will always probably show bad results.
rektbyfaith
09-18-2017, 03:51 PM #3

Archived author: Rochet2 • Posted: 2017-09-18T15:51:07.654000+00:00
Original source

replacing ACE with Boost alone isnt going to yield optimal performance. You are going to need to look into what is optimal for boost.
ACE and boost work most likely very differently and thus just replacing the other with the other will always probably show bad results.

rektbyfaith
Administrator
0
09-18-2017, 03:57 PM
#4
Archived author: Rochet2 • Posted: 2017-09-18T15:57:28.540000+00:00
Original source

<@269371564187713536> gomove old version has a hack for creating it's own guids.
It doesnt actually move existing objects, it despawns them and spawns new ones.
The benefit with the hack is that the hack avoids using real guids and thus in DB on every move it wont increase the guid counter.
It will only increase it when you save an object.

The new guid system on TC uses similar scheme where moving or respawning NPC and gobs will always have a new guid - but it has a separate guid used for DB.
The client works so that you actually cannot move a spawned object after the client has seen it (it seems to me) so it is necessary to always use a new guid when moving objects.
rektbyfaith
09-18-2017, 03:57 PM #4

Archived author: Rochet2 • Posted: 2017-09-18T15:57:28.540000+00:00
Original source

<@269371564187713536> gomove old version has a hack for creating it's own guids.
It doesnt actually move existing objects, it despawns them and spawns new ones.
The benefit with the hack is that the hack avoids using real guids and thus in DB on every move it wont increase the guid counter.
It will only increase it when you save an object.

The new guid system on TC uses similar scheme where moving or respawning NPC and gobs will always have a new guid - but it has a separate guid used for DB.
The client works so that you actually cannot move a spawned object after the client has seen it (it seems to me) so it is necessary to always use a new guid when moving objects.

rektbyfaith
Administrator
0
09-18-2017, 03:58 PM
#5
Archived author: Rochet2 • Posted: 2017-09-18T15:58:00.149000+00:00
Original source

So the hack kind of goes around all the problems that exist with the commands as they are now.
rektbyfaith
09-18-2017, 03:58 PM #5

Archived author: Rochet2 • Posted: 2017-09-18T15:58:00.149000+00:00
Original source

So the hack kind of goes around all the problems that exist with the commands as they are now.

rektbyfaith
Administrator
0
09-18-2017, 03:59 PM
#6
Archived author: Dany • Posted: 2017-09-18T15:59:06.279000+00:00
Original source

to answer the hotswap : on production I wouldn't really use it unless it super well optimized so you can fix like huge gamebreaking bug or fix something else and for dev it's honestly amazing I save lots of time during test
rektbyfaith
09-18-2017, 03:59 PM #6

Archived author: Dany • Posted: 2017-09-18T15:59:06.279000+00:00
Original source

to answer the hotswap : on production I wouldn't really use it unless it super well optimized so you can fix like huge gamebreaking bug or fix something else and for dev it's honestly amazing I save lots of time during test

rektbyfaith
Administrator
0
09-18-2017, 03:59 PM
#7
Archived author: Dany • Posted: 2017-09-18T15:59:22.635000+00:00
Original source

I used TC implementation for boost
rektbyfaith
09-18-2017, 03:59 PM #7

Archived author: Dany • Posted: 2017-09-18T15:59:22.635000+00:00
Original source

I used TC implementation for boost

rektbyfaith
Administrator
0
09-18-2017, 03:59 PM
#8
Archived author: Rochet2 • Posted: 2017-09-18T15:59:33.106000+00:00
Original source

<@269371564187713536> https://github.com/TrinityCore/TrinityCo...178fcf0103 https://github.com/TrinityCore/TrinityCo...f0103.diff
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 7.2.5.24742, 3.3.5 = 3.3.5a.12340)
https://github.com/TrinityCore/TrinityCo...178fcf0103
rektbyfaith
09-18-2017, 03:59 PM #8

Archived author: Rochet2 • Posted: 2017-09-18T15:59:33.106000+00:00
Original source

<@269371564187713536> https://github.com/TrinityCore/TrinityCo...178fcf0103 https://github.com/TrinityCore/TrinityCo...f0103.diff
[Embed: TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 7.2.5.24742, 3.3.5 = 3.3.5a.12340)
https://github.com/TrinityCore/TrinityCo...178fcf0103

rektbyfaith
Administrator
0
09-18-2017, 04:00 PM
#9
Archived author: Dany • Posted: 2017-09-18T16:00:01.333000+00:00
Original source

you do recompile
rektbyfaith
09-18-2017, 04:00 PM #9

Archived author: Dany • Posted: 2017-09-18T16:00:01.333000+00:00
Original source

you do recompile

rektbyfaith
Administrator
0
09-18-2017, 04:00 PM
#10
Archived author: Dany • Posted: 2017-09-18T16:00:21.440000+00:00
Original source

just not in visual ide
rektbyfaith
09-18-2017, 04:00 PM #10

Archived author: Dany • Posted: 2017-09-18T16:00:21.440000+00:00
Original source

just not in visual ide

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)