[DiscordArchive] Hmm, so would there be any problem if, instead of going to spellduration and changing it there, I ca
[DiscordArchive] Hmm, so would there be any problem if, instead of going to spellduration and changing it there, I ca
Archived author: Mithria • Posted: 2025-07-07T10:30:00.562000+00:00
Original source
durations are always just times in milliseconds, it could have just been plugged into the Spell.dbc column directly the way cooldowns work. fucking blizzard man
Archived author: DragynDance • Posted: 2025-07-07T10:30:04.126000+00:00
Original source
They started working on wow in like 2003, and it was just legacy spaghetti code, is my guess.
Archived author: DragynDance • Posted: 2025-07-07T10:30:19.939000+00:00
Original source
Nobody had any idea what they were doing back then
Archived author: Mithria • Posted: 2025-07-07T10:30:25.934000+00:00
Original source
They do the same for range & radius too
Archived author: DragynDance • Posted: 2025-07-07T10:30:36.344000+00:00
Original source
Maybe they had some silly bit restriction too
Archived author: Mithria • Posted: 2025-07-07T10:30:53.849000+00:00
Original source
ranges make sense because of variable ranges
Archived author: Bench • Posted: 2025-07-07T10:31:10.835000+00:00
Original source
Maybe wanted to future proof in case they wanted to add more properties to the duration down the road
Archived author: Mithria • Posted: 2025-07-07T10:31:23.472000+00:00
Original source
maybe they thought about toying around with variable durations
Archived author: Rymercyble • Posted: 2025-07-07T10:33:32.432000+00:00
Original source
99
Archived author: Mithria • Posted: 2025-07-07T10:33:47.147000+00:00
Original source
yeah alpha wow was early