Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are you on an old version of acore or are you up to date?

[DiscordArchive] Are you on an old version of acore or are you up to date?

[DiscordArchive] Are you on an old version of acore or are you up to date?

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rektbyfaith
Administrator
0
07-06-2025, 11:23 PM
#1
Archived author: Mithria • Posted: 2025-07-06T23:23:50.694000+00:00
Original source

Are you on an old version of acore or are you up to date?
rektbyfaith
07-06-2025, 11:23 PM #1

Archived author: Mithria • Posted: 2025-07-06T23:23:50.694000+00:00
Original source

Are you on an old version of acore or are you up to date?

rektbyfaith
Administrator
0
07-06-2025, 11:24 PM
#2
Archived author: Uncle Snowzo • Posted: 2025-07-06T23:24:15.470000+00:00
Original source

Fresh install of everything
rektbyfaith
07-06-2025, 11:24 PM #2

Archived author: Uncle Snowzo • Posted: 2025-07-06T23:24:15.470000+00:00
Original source

Fresh install of everything

rektbyfaith
Administrator
0
07-06-2025, 11:28 PM
#3
Archived author: Mithria • Posted: 2025-07-06T23:28:24.861000+00:00
Original source

Not at home to verify if worgoblin needs an update or not unfortunately. Player.cpp was updated last week so perhaps there's an incompatibility for now. Idk can't check while at work lol
rektbyfaith
07-06-2025, 11:28 PM #3

Archived author: Mithria • Posted: 2025-07-06T23:28:24.861000+00:00
Original source

Not at home to verify if worgoblin needs an update or not unfortunately. Player.cpp was updated last week so perhaps there's an incompatibility for now. Idk can't check while at work lol

rektbyfaith
Administrator
0
07-06-2025, 11:35 PM
#4
Archived author: Uncle Snowzo • Posted: 2025-07-06T23:35:57.627000+00:00
Original source

Thanks!
rektbyfaith
07-06-2025, 11:35 PM #4

Archived author: Uncle Snowzo • Posted: 2025-07-06T23:35:57.627000+00:00
Original source

Thanks!

rektbyfaith
Administrator
0
07-06-2025, 11:43 PM
#5
Archived author: JudgeFae • Posted: 2025-07-06T23:43:53.275000+00:00
Original source

Working on making a module (or trying to)

How come none of my #includes are being found? I have to specify each path individually in a CMakesList.txt file which feels incorrect. I think I can keep adding paths for each individual #Include but I don't want to "brute force" past an issue and understand why it's there at all.
[Image: image.png?ex=690be139&is=690a8fb9&hm=b58...c6a66d443&]
rektbyfaith
07-06-2025, 11:43 PM #5

Archived author: JudgeFae • Posted: 2025-07-06T23:43:53.275000+00:00
Original source

Working on making a module (or trying to)

How come none of my #includes are being found? I have to specify each path individually in a CMakesList.txt file which feels incorrect. I think I can keep adding paths for each individual #Include but I don't want to "brute force" past an issue and understand why it's there at all.
[Image: image.png?ex=690be139&is=690a8fb9&hm=b58...c6a66d443&]

rektbyfaith
Administrator
0
07-06-2025, 11:45 PM
#6
Archived author: Revision • Posted: 2025-07-06T23:45:44.445000+00:00
Original source

cmakelists is the very outdated way of creating modules
rektbyfaith
07-06-2025, 11:45 PM #6

Archived author: Revision • Posted: 2025-07-06T23:45:44.445000+00:00
Original source

cmakelists is the very outdated way of creating modules

rektbyfaith
Administrator
0
07-06-2025, 11:48 PM
#7
Archived author: JudgeFae • Posted: 2025-07-06T23:48:42.776000+00:00
Original source

I only made the file after the compiler got mad about not being able to find ScriptMgr.h
rektbyfaith
07-06-2025, 11:48 PM #7

Archived author: JudgeFae • Posted: 2025-07-06T23:48:42.776000+00:00
Original source

I only made the file after the compiler got mad about not being able to find ScriptMgr.h

rektbyfaith
Administrator
0
07-06-2025, 11:49 PM
#8
Archived author: JudgeFae • Posted: 2025-07-06T23:49:03.284000+00:00
Original source

I'll delete it and look for another way to fix the error
rektbyfaith
07-06-2025, 11:49 PM #8

Archived author: JudgeFae • Posted: 2025-07-06T23:49:03.284000+00:00
Original source

I'll delete it and look for another way to fix the error

rektbyfaith
Administrator
0
07-06-2025, 11:54 PM
#9
Archived author: JudgeFae • Posted: 2025-07-06T23:54:16.527000+00:00
Original source

Ohh my #includes were not being picked up because my MP_loader.cpp had the function named something else so that fixed that bug. I have new bugs but I think I can work on that
rektbyfaith
07-06-2025, 11:54 PM #9

Archived author: JudgeFae • Posted: 2025-07-06T23:54:16.527000+00:00
Original source

Ohh my #includes were not being picked up because my MP_loader.cpp had the function named something else so that fixed that bug. I have new bugs but I think I can work on that

rektbyfaith
Administrator
0
07-07-2025, 03:49 AM
#10
Archived author: BootlessFawn007 • Posted: 2025-07-07T03:49:17.788000+00:00
Original source

Says 0x95 is "CMSG_MESSAGECHAT = 0x095,"

How do I go about finding the fix for this? I believe it has to do with the AOELoot module
rektbyfaith
07-07-2025, 03:49 AM #10

Archived author: BootlessFawn007 • Posted: 2025-07-07T03:49:17.788000+00:00
Original source

Says 0x95 is "CMSG_MESSAGECHAT = 0x095,"

How do I go about finding the fix for this? I believe it has to do with the AOELoot module

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