[DiscordArchive] Are you on an old version of acore or are you up to date?
[DiscordArchive] Are you on an old version of acore or are you up to date?
Archived author: Mithria • Posted: 2025-07-06T23:23:50.694000+00:00
Original source
Are you on an old version of acore or are you up to date?
Archived author: Uncle Snowzo • Posted: 2025-07-06T23:24:15.470000+00:00
Original source
Fresh install of everything
Archived author: Mithria • Posted: 2025-07-06T23:28:24.861000+00:00
Original source
Not at home to verify if worgoblin needs an update or not unfortunately. Player.cpp was updated last week so perhaps there's an incompatibility for now. Idk can't check while at work lol
Archived author: Uncle Snowzo • Posted: 2025-07-06T23:35:57.627000+00:00
Original source
Thanks!
![[Image: image.png?ex=690be139&is=690a8fb9&hm=b58...c6a66d443&]](https://cdn.discordapp.com/attachments/1255602330431127753/1391565349266259988/image.png?ex=690be139&is=690a8fb9&hm=b58c482cd48e6658343be20bd5a9836198e1c885a5b12806c088fb9c6a66d443&)
Archived author: JudgeFae • Posted: 2025-07-06T23:43:53.275000+00:00
Original source
Working on making a module (or trying to)
How come none of my #includes are being found? I have to specify each path individually in a CMakesList.txt file which feels incorrect. I think I can keep adding paths for each individual #Include but I don't want to "brute force" past an issue and understand why it's there at all.
![[Image: image.png?ex=690be139&is=690a8fb9&hm=b58...c6a66d443&]](https://cdn.discordapp.com/attachments/1255602330431127753/1391565349266259988/image.png?ex=690be139&is=690a8fb9&hm=b58c482cd48e6658343be20bd5a9836198e1c885a5b12806c088fb9c6a66d443&)
Archived author: Revision • Posted: 2025-07-06T23:45:44.445000+00:00
Original source
cmakelists is the very outdated way of creating modules
Archived author: JudgeFae • Posted: 2025-07-06T23:48:42.776000+00:00
Original source
I only made the file after the compiler got mad about not being able to find ScriptMgr.h
Archived author: JudgeFae • Posted: 2025-07-06T23:49:03.284000+00:00
Original source
I'll delete it and look for another way to fix the error
Archived author: JudgeFae • Posted: 2025-07-06T23:54:16.527000+00:00
Original source
Ohh my #includes were not being picked up because my MP_loader.cpp had the function named something else so that fixed that bug. I have new bugs but I think I can work on that
Archived author: BootlessFawn007 • Posted: 2025-07-07T03:49:17.788000+00:00
Original source
Says 0x95 is "CMSG_MESSAGECHAT = 0x095,"
How do I go about finding the fix for this? I believe it has to do with the AOELoot module