[DiscordArchive] You'd need the client-side UI and spell DBC content too, though, right?
[DiscordArchive] You'd need the client-side UI and spell DBC content too, though, right?
Archived author: Yuppls • Posted: 2025-06-17T00:30:58.824000+00:00
Original source
but thats nothing compared to the rest of it
Archived author: MoneyMade • Posted: 2025-06-17T00:31:03.827000+00:00
Original source
The old structures and skills and variables are still their and if i can't get them i can pull them from past data
Archived author: MoneyMade • Posted: 2025-06-17T00:31:21.838000+00:00
Original source
But its the fact of implementing them progression style
Archived author: metallinos • Posted: 2025-06-17T00:31:28.534000+00:00
Original source
There are quite a few talent and spell tooltip changes that won't lign up client-side, even if you adjust it server side
Archived author: MoneyMade • Posted: 2025-06-17T00:31:33.730000+00:00
Original source
But im just trying to do the Talent tress
Archived author: Yuppls • Posted: 2025-06-17T00:32:03.382000+00:00
Original source
I'd have to bend knee to your greater knowledge on that. I'm just a fast talkin problem solver.
Archived author: MoneyMade • Posted: 2025-06-17T00:32:46.908000+00:00
Original source
Hey all help and knowledge is accepted here we are a community building a big project and projects for others
Archived author: metallinos • Posted: 2025-06-17T00:33:55.727000+00:00
Original source
Here's an example code I send using warden inject to clients connected to my server, using AIO with no client-side setup, to add a sensible tooltip for the Chromatic mount, for example
```
local function ApplyChromaticMountTooltip(tooltip)
tooltip:ClearLines()
tooltip:AddLine("|cffffffffChromatic Mount|r")
tooltip:AddLine("|cffffffff1.5 sec cast|r")
tooltip:AddLine("Summons and dismisses a rideable")
tooltip:AddLine("Chromatic Drake. This is a very fast")
tooltip:AddLine("mount with permanent slow fall.")
tooltip:Show()
end
local function ModifySpellTooltip(tooltip)
local name, _, spellId = GameTooltip:GetSpell()
if spellId == 24576 then
ApplyChromaticMountTooltip(tooltip)
end
end
GameTooltip:HookScript("OnTooltipSetSpell", ModifySpellTooltip)```
Archived author: metallinos • Posted: 2025-06-17T00:35:25.163000+00:00
Original source
Similarly, you could add a function to correct all incorrect panels, tooltips, etc., client side. But it sounds like a better idea to use DBCs so you won't have to write the addon overrides yourself
Archived author: MoneyMade • Posted: 2025-06-17T00:36:22.737000+00:00
Original source
See this is something new to me think of me as a first grader in an 8th grade class in some cases