[DiscordArchive] what if you flagged it for pacified/cant be attacked?
[DiscordArchive] what if you flagged it for pacified/cant be attacked?
Archived author: Yuppls • Posted: 2025-06-05T12:38:32.282000+00:00
Original source
what if you flagged it for pacified/cant be attacked?
Archived author: Mithria • Posted: 2025-06-05T12:39:12.386000+00:00
Original source
unit flags current have not attackable & not targetable
Archived author: Mithria • Posted: 2025-06-05T12:39:23.379000+00:00
Original source
if i use disable combat with players, then they dont hit with the spell anymore
![[Image: image.png?ex=690bee5e&is=690a9cde&hm=12d...a4936430b&]](https://cdn.discordapp.com/attachments/1255602330431127753/1380164245425098883/image.png?ex=690bee5e&is=690a9cde&hm=12d37455d0a348564aae2280abe40a6e6eacd2a540d0a28706f615ba4936430b&)
Archived author: Yuppls • Posted: 2025-06-05T12:39:58.374000+00:00
Original source
try that in Unit_flags
![[Image: image.png?ex=690bee5e&is=690a9cde&hm=12d...a4936430b&]](https://cdn.discordapp.com/attachments/1255602330431127753/1380164245425098883/image.png?ex=690bee5e&is=690a9cde&hm=12d37455d0a348564aae2280abe40a6e6eacd2a540d0a28706f615ba4936430b&)
Archived author: Mithria • Posted: 2025-06-05T12:41:52.711000+00:00
Original source
trying now
Archived author: Mithria • Posted: 2025-06-05T12:42:18.819000+00:00
Original source
nope
Archived author: Mithria • Posted: 2025-06-05T12:44:21.510000+00:00
Original source
ok this just got weirder
![[Image: image.png?ex=690bef6c&is=690a9dec&hm=3e8...4116e791a&]](https://cdn.discordapp.com/attachments/1255602330431127753/1380165376909901824/image.png?ex=690bef6c&is=690a9dec&hm=3e8b9128a1cd3f10af5dd3cc66f5bf05df0d18fe3a7c62022ff86414116e791a&)
Archived author: Yuppls • Posted: 2025-06-05T12:44:28.143000+00:00
Original source
well tehse exist in temporarysummon.cpp
![[Image: image.png?ex=690bef6c&is=690a9dec&hm=3e8...4116e791a&]](https://cdn.discordapp.com/attachments/1255602330431127753/1380165376909901824/image.png?ex=690bef6c&is=690a9dec&hm=3e8b9128a1cd3f10af5dd3cc66f5bf05df0d18fe3a7c62022ff86414116e791a&)
Archived author: Yuppls • Posted: 2025-06-05T12:45:22.782000+00:00
Original source
you could try calling the summon creature with a depsawn out of combat of max integer
Archived author: Mithria • Posted: 2025-06-05T12:45:34.089000+00:00
Original source
i have playerbots, and if a playerbot gets hit by a knockback, the mob doesnt despawn and it continues its path (after a very brief turn around)