[DiscordArchive] so that's handled client side only?
[DiscordArchive] so that's handled client side only?
Archived author: Revision • Posted: 2025-05-15T14:50:29.272000+00:00
Original source
Because the server has the same DBC change and that determines what the server will use. That's why you need to change on both sides.
Archived author: Revision • Posted: 2025-05-15T14:50:51.112000+00:00
Original source
The client side is just a visual thing, it doesn't actually determine anything important.
Archived author: Revision • Posted: 2025-05-15T14:51:10.776000+00:00
Original source
As soon as you click craft the server checks the DBCs and makes sure the player has the reagents
Archived author: Adrien • Posted: 2025-05-15T14:51:35.192000+00:00
Original source
yeah that's why i was wondering how does it change anything, so one would need to add the spell in the DB, hence making that override?
Archived author: Revision • Posted: 2025-05-15T14:51:49.470000+00:00
Original source
You can also just edit the .dbc
Archived author: Adrien • Posted: 2025-05-15T14:52:13.520000+00:00
Original source
ahhh cuz he's loading them when starting the server right?
Archived author: Revision • Posted: 2025-05-15T14:52:18.685000+00:00
Original source
Yes
Archived author: Adrien • Posted: 2025-05-15T14:52:24.072000+00:00
Original source
I understand, thx
Archived author: Adrien • Posted: 2025-05-15T15:01:50.986000+00:00
Original source
Then why when I edit the name of an object, I must change the DB item_template, instead of having an item_template.dbc I could straight up edit ? Some changes like item name can be done server side only, but other changes require both client and server side changes
Archived author: Adrien • Posted: 2025-05-15T15:03:12.322000+00:00
Original source
hmm maybe because whenever it implies a cleint/server interaction, then changes must be done to dbc?