[DiscordArchive] do I need more?
[DiscordArchive] do I need more?
Archived author: gfjnm • Posted: 2025-03-25T06:45:10.666000+00:00
Original source
do I need more?
Archived author: metallinos • Posted: 2025-03-25T06:45:16.612000+00:00
Original source
Oope yea sorry, I read too soon
Archived author: metallinos • Posted: 2025-03-25T06:45:55.580000+00:00
Original source
Most servers probably run on one... So no you don't need more. (If you use mod-Eluna that setting doesn't apply, by the way, that forces it to run on 1 thread.)
Archived author: gfjnm • Posted: 2025-03-25T06:46:27.120000+00:00
Original source
oh really? elunas going to force me on 1 cpu?
Archived author: metallinos • Posted: 2025-03-25T06:46:34.070000+00:00
Original source
No, not 1 cpu, 1 thread
Archived author: metallinos • Posted: 2025-03-25T06:47:05.906000+00:00
Original source
Well it forces the map updates to be ~~concurrent~~ successive, so while there can be more than one thread, they won't be asynchronous
Archived author: metallinos • Posted: 2025-03-25T06:49:13.539000+00:00
Original source
Most users here probably dont use SetAllCreaturesWithWaypointMovementActive nor PreloadAllNonInstancedMapGrids because of the performance impact, grid loading and unloading is used for a reason
Archived author: gfjnm • Posted: 2025-03-25T06:49:55.269000+00:00
Original source
I have yet to add the eluna module, but basically it sounds like I am having a clock speed issue more than a thread count issue?
Archived author: gfjnm • Posted: 2025-03-25T06:50:46.989000+00:00
Original source
the preload seems to run fine after some tweaking like 1-3ms update speed diff but the waypoint movement thing seems to cause huge lag despite it having the same cpu usage
Archived author: metallinos • Posted: 2025-03-25T06:52:21.522000+00:00
Original source
Sounds unlikely to me that feeding expensive hardware into an emulator that is a patchwork of up to 20 years old code will speed it up significantly