Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is the riding turtle spell enirely client side?

[DiscordArchive] Is the riding turtle spell enirely client side?

[DiscordArchive] Is the riding turtle spell enirely client side?

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rektbyfaith
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02-21-2025, 07:10 PM
#11
Archived author: Tereneckla • Posted: 2025-02-21T19:10:13.797000+00:00
Original source

yes, from the server dbc (which ideally matches the client one)
rektbyfaith
02-21-2025, 07:10 PM #11

Archived author: Tereneckla • Posted: 2025-02-21T19:10:13.797000+00:00
Original source

yes, from the server dbc (which ideally matches the client one)

rektbyfaith
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02-21-2025, 07:12 PM
#12
Archived author: Tereneckla • Posted: 2025-02-21T19:12:04.099000+00:00
Original source

if you want to see a change in the aura text on the client you have to change both
you can also Apply a Spellfix in SpellInfoCorrections.cpp or override the entire spell in the serverside spell db, but those 2 lead to the client text not matching the actual effect
rektbyfaith
02-21-2025, 07:12 PM #12

Archived author: Tereneckla • Posted: 2025-02-21T19:12:04.099000+00:00
Original source

if you want to see a change in the aura text on the client you have to change both
you can also Apply a Spellfix in SpellInfoCorrections.cpp or override the entire spell in the serverside spell db, but those 2 lead to the client text not matching the actual effect

rektbyfaith
Administrator
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02-21-2025, 07:12 PM
#13
Archived author: SClub7 • Posted: 2025-02-21T19:12:50.874000+00:00
Original source

The text is "Slow and Steady" which is fine for a 20% speed increase.
rektbyfaith
02-21-2025, 07:12 PM #13

Archived author: SClub7 • Posted: 2025-02-21T19:12:50.874000+00:00
Original source

The text is "Slow and Steady" which is fine for a 20% speed increase.

rektbyfaith
Administrator
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02-21-2025, 07:13 PM
#14
Archived author: SClub7 • Posted: 2025-02-21T19:13:17.232000+00:00
Original source

The problem is just that the spell doesn't seem to exist in the server side database, despite working fine in game
rektbyfaith
02-21-2025, 07:13 PM #14

Archived author: SClub7 • Posted: 2025-02-21T19:13:17.232000+00:00
Original source

The problem is just that the spell doesn't seem to exist in the server side database, despite working fine in game

rektbyfaith
Administrator
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02-21-2025, 07:13 PM
#15
Archived author: Tereneckla • Posted: 2025-02-21T19:13:27.658000+00:00
Original source

because it is read from the dbc
rektbyfaith
02-21-2025, 07:13 PM #15

Archived author: Tereneckla • Posted: 2025-02-21T19:13:27.658000+00:00
Original source

because it is read from the dbc

rektbyfaith
Administrator
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02-21-2025, 07:13 PM
#16
Archived author: Bench • Posted: 2025-02-21T19:13:38.074000+00:00
Original source

Spell.dbc, *not* spell_dbc
rektbyfaith
02-21-2025, 07:13 PM #16

Archived author: Bench • Posted: 2025-02-21T19:13:38.074000+00:00
Original source

Spell.dbc, *not* spell_dbc

rektbyfaith
Administrator
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02-21-2025, 07:14 PM
#17
Archived author: Tereneckla • Posted: 2025-02-21T19:14:10.686000+00:00
Original source

forgot the dbs have a name which might make you think they're the actual dbc
rektbyfaith
02-21-2025, 07:14 PM #17

Archived author: Tereneckla • Posted: 2025-02-21T19:14:10.686000+00:00
Original source

forgot the dbs have a name which might make you think they're the actual dbc

rektbyfaith
Administrator
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02-21-2025, 07:14 PM
#18
Archived author: Tereneckla • Posted: 2025-02-21T19:14:12.700000+00:00
Original source

my bad
rektbyfaith
02-21-2025, 07:14 PM #18

Archived author: Tereneckla • Posted: 2025-02-21T19:14:12.700000+00:00
Original source

my bad

rektbyfaith
Administrator
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02-21-2025, 07:40 PM
#19
Archived author: SClub7 • Posted: 2025-02-21T19:40:44.923000+00:00
Original source

Okay, so from all of this I'm gathering the easiest thing to do would be use stoneharry's spell editor, editor the spell and export to the spell_dbc section of the main database correct? It's not immedately obvious how to use the SpellInfoCorrections.cpp, and the spell.dbc I think is the same thing you'd import into Spell Editor anyway.
rektbyfaith
02-21-2025, 07:40 PM #19

Archived author: SClub7 • Posted: 2025-02-21T19:40:44.923000+00:00
Original source

Okay, so from all of this I'm gathering the easiest thing to do would be use stoneharry's spell editor, editor the spell and export to the spell_dbc section of the main database correct? It's not immedately obvious how to use the SpellInfoCorrections.cpp, and the spell.dbc I think is the same thing you'd import into Spell Editor anyway.

rektbyfaith
Administrator
0
02-21-2025, 07:40 PM
#20
Archived author: SClub7 • Posted: 2025-02-21T19:40:48.818000+00:00
Original source

Is that correct?
rektbyfaith
02-21-2025, 07:40 PM #20

Archived author: SClub7 • Posted: 2025-02-21T19:40:48.818000+00:00
Original source

Is that correct?

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