[DiscordArchive] Is the riding turtle spell enirely client side?
[DiscordArchive] Is the riding turtle spell enirely client side?
Archived author: Tereneckla • Posted: 2025-02-21T19:10:13.797000+00:00
Original source
yes, from the server dbc (which ideally matches the client one)
Archived author: Tereneckla • Posted: 2025-02-21T19:12:04.099000+00:00
Original source
if you want to see a change in the aura text on the client you have to change both
you can also Apply a Spellfix in SpellInfoCorrections.cpp or override the entire spell in the serverside spell db, but those 2 lead to the client text not matching the actual effect
Archived author: SClub7 • Posted: 2025-02-21T19:12:50.874000+00:00
Original source
The text is "Slow and Steady" which is fine for a 20% speed increase.
Archived author: SClub7 • Posted: 2025-02-21T19:13:17.232000+00:00
Original source
The problem is just that the spell doesn't seem to exist in the server side database, despite working fine in game
Archived author: Tereneckla • Posted: 2025-02-21T19:13:27.658000+00:00
Original source
because it is read from the dbc
Archived author: Bench • Posted: 2025-02-21T19:13:38.074000+00:00
Original source
Spell.dbc, *not* spell_dbc
Archived author: Tereneckla • Posted: 2025-02-21T19:14:10.686000+00:00
Original source
forgot the dbs have a name which might make you think they're the actual dbc
Archived author: Tereneckla • Posted: 2025-02-21T19:14:12.700000+00:00
Original source
my bad
Archived author: SClub7 • Posted: 2025-02-21T19:40:44.923000+00:00
Original source
Okay, so from all of this I'm gathering the easiest thing to do would be use stoneharry's spell editor, editor the spell and export to the spell_dbc section of the main database correct? It's not immedately obvious how to use the SpellInfoCorrections.cpp, and the spell.dbc I think is the same thing you'd import into Spell Editor anyway.
Archived author: SClub7 • Posted: 2025-02-21T19:40:48.818000+00:00
Original source
Is that correct?