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rektbyfaith
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0
10-08-2024, 04:20 PM
#1
Archived author: olmrgreen • Posted: 2024-10-08T16:20:24.612000+00:00
Original source

Hello all!
I'm currently stuck on a rather simple issue. It seems like the authserver and worldserver binaries always try to get the conf files in the path i've compiled the core in.
I'm unable to set the conf path to be relative to the binaries location.
So as soon as I'm moving the conf files and binaries to another location everything breaks and i'm getting the following error:

> Config::LoadFile: Failed open file [...]

Could someone please tell me how to do this? Is there some flag i'm missing?
rektbyfaith
10-08-2024, 04:20 PM #1

Archived author: olmrgreen • Posted: 2024-10-08T16:20:24.612000+00:00
Original source

Hello all!
I'm currently stuck on a rather simple issue. It seems like the authserver and worldserver binaries always try to get the conf files in the path i've compiled the core in.
I'm unable to set the conf path to be relative to the binaries location.
So as soon as I'm moving the conf files and binaries to another location everything breaks and i'm getting the following error:

> Config::LoadFile: Failed open file [...]

Could someone please tell me how to do this? Is there some flag i'm missing?

rektbyfaith
Administrator
0
10-08-2024, 04:52 PM
#2
Archived author: Revision • Posted: 2024-10-08T16:52:45.641000+00:00
Original source

I think it's -c <path> but it won't work for modules
rektbyfaith
10-08-2024, 04:52 PM #2

Archived author: Revision • Posted: 2024-10-08T16:52:45.641000+00:00
Original source

I think it's -c <path> but it won't work for modules

rektbyfaith
Administrator
0
10-08-2024, 04:58 PM
#3
Archived author: olmrgreen • Posted: 2024-10-08T16:58:40.088000+00:00
Original source

ah i see
rektbyfaith
10-08-2024, 04:58 PM #3

Archived author: olmrgreen • Posted: 2024-10-08T16:58:40.088000+00:00
Original source

ah i see

rektbyfaith
Administrator
0
10-08-2024, 04:58 PM
#4
Archived author: olmrgreen • Posted: 2024-10-08T16:58:58.599000+00:00
Original source

alright, thanks! I can work with that
rektbyfaith
10-08-2024, 04:58 PM #4

Archived author: olmrgreen • Posted: 2024-10-08T16:58:58.599000+00:00
Original source

alright, thanks! I can work with that

rektbyfaith
Administrator
0
10-08-2024, 05:01 PM
#5
Archived author: olmrgreen • Posted: 2024-10-08T17:01:55.412000+00:00
Original source

so you mean modules are just ignoring that param? I haven't touched wow server emulation for a very long time now, whats the best way/best practice to support multiple realms then - compiling each worldserver seperately?
rektbyfaith
10-08-2024, 05:01 PM #5

Archived author: olmrgreen • Posted: 2024-10-08T17:01:55.412000+00:00
Original source

so you mean modules are just ignoring that param? I haven't touched wow server emulation for a very long time now, whats the best way/best practice to support multiple realms then - compiling each worldserver seperately?

rektbyfaith
Administrator
0
10-08-2024, 05:04 PM
#6
Archived author: Revision • Posted: 2024-10-08T17:04:01.820000+00:00
Original source

The core isn't using that parameter for modules, just authserver/worldserver.conf
rektbyfaith
10-08-2024, 05:04 PM #6

Archived author: Revision • Posted: 2024-10-08T17:04:01.820000+00:00
Original source

The core isn't using that parameter for modules, just authserver/worldserver.conf

rektbyfaith
Administrator
0
10-08-2024, 05:08 PM
#7
Archived author: Revision • Posted: 2024-10-08T17:08:23.625000+00:00
Original source

I don't run identical realms but I do run 3. I do compile them separately but use the same data files. If they're identical (I mean the same core code, the same modules - not configs) you might be able to just run cmake 3 times with different install prefixes and make install but there are no guarantees
rektbyfaith
10-08-2024, 05:08 PM #7

Archived author: Revision • Posted: 2024-10-08T17:08:23.625000+00:00
Original source

I don't run identical realms but I do run 3. I do compile them separately but use the same data files. If they're identical (I mean the same core code, the same modules - not configs) you might be able to just run cmake 3 times with different install prefixes and make install but there are no guarantees

rektbyfaith
Administrator
0
10-08-2024, 05:15 PM
#8
Archived author: olmrgreen • Posted: 2024-10-08T17:15:11.624000+00:00
Original source

Alright I'll try that! Thanks for helping out
rektbyfaith
10-08-2024, 05:15 PM #8

Archived author: olmrgreen • Posted: 2024-10-08T17:15:11.624000+00:00
Original source

Alright I'll try that! Thanks for helping out

rektbyfaith
Administrator
0
10-08-2024, 06:10 PM
#9
Archived author: JonathanAkaJD • Posted: 2024-10-08T18:10:06.010000+00:00
Original source

Hey, I have a question. How does contributing code to azerothcore work? How is it decided if something is integrated into the master branch? For example, I wanted a maintenance mode That I could just toggle on and off with a .gm command. So I implemented code for such. Don't know if it's something worth sharing tho.
rektbyfaith
10-08-2024, 06:10 PM #9

Archived author: JonathanAkaJD • Posted: 2024-10-08T18:10:06.010000+00:00
Original source

Hey, I have a question. How does contributing code to azerothcore work? How is it decided if something is integrated into the master branch? For example, I wanted a maintenance mode That I could just toggle on and off with a .gm command. So I implemented code for such. Don't know if it's something worth sharing tho.

rektbyfaith
Administrator
0
10-08-2024, 06:12 PM
#10
Archived author: Rymercyble • Posted: 2024-10-08T18:12:59.962000+00:00
Original source

if its not blizzlike fix u need to ask or just try PR and see if it gets rejected
rektbyfaith
10-08-2024, 06:12 PM #10

Archived author: Rymercyble • Posted: 2024-10-08T18:12:59.962000+00:00
Original source

if its not blizzlike fix u need to ask or just try PR and see if it gets rejected

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