[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o
[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o
Archived author: sudlud • Posted: 2024-09-28T15:08:57.166000+00:00
Original source
now when i `.go creature id 6018` with a druid, i can open the trainer menu
Archived author: Agent • Posted: 2024-09-28T15:09:16.364000+00:00
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And it offers you priest spells even though you're a druid?
Archived author: sudlud • Posted: 2024-09-28T15:09:22.293000+00:00
Original source
it opens the menu
Archived author: sudlud • Posted: 2024-09-28T15:09:25.468000+00:00
Original source
but there are no spells
Archived author: sudlud • Posted: 2024-09-28T15:09:26.213000+00:00
Original source
Archived author: sudlud • Posted: 2024-09-28T15:09:39.158000+00:00
Original source
so probably one step more
Archived author: Agent • Posted: 2024-09-28T15:10:47.830000+00:00
Original source
Hahah. It's a start. I have an idea about that. I have already created a "universal trainer" NPC, it has all spell categories attached to it, so any class can approach it and it will offer "train me", and when you hit that option, it will display your own class's spell list. Kind of like a chromatic trainer. but it won't offer other class's spells, even though those spells are attached to the custom trainer.
Archived author: Agent • Posted: 2024-09-28T15:13:03.231000+00:00
Original source
How are you compiling so fast. I feel like I'm doing something silly here, when I modify something in the code, I'm going through CMAKE and doing a full compile to test it, but that can take 20 minutes to do... yet you've already tested the core change you suggested, is there a faster way to test code changes?
Archived author: sudlud • Posted: 2024-09-28T15:13:38.573000+00:00
Original source
you only have to run cmake if you add / delete files
Archived author: sudlud • Posted: 2024-09-28T15:14:01.590000+00:00
Original source
i just added the changes and did a recompile, which basically just compiled Player.cpp and linked it again