Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

Pages (10): Previous 1 6 7 8 9 10 Next  
rektbyfaith
Administrator
0
09-28-2024, 03:08 PM
#71
Archived author: sudlud • Posted: 2024-09-28T15:08:57.166000+00:00
Original source

now when i `.go creature id 6018` with a druid, i can open the trainer menu
rektbyfaith
09-28-2024, 03:08 PM #71

Archived author: sudlud • Posted: 2024-09-28T15:08:57.166000+00:00
Original source

now when i `.go creature id 6018` with a druid, i can open the trainer menu

rektbyfaith
Administrator
0
09-28-2024, 03:09 PM
#72
Archived author: Agent • Posted: 2024-09-28T15:09:16.364000+00:00
Original source

And it offers you priest spells even though you're a druid?
rektbyfaith
09-28-2024, 03:09 PM #72

Archived author: Agent • Posted: 2024-09-28T15:09:16.364000+00:00
Original source

And it offers you priest spells even though you're a druid?

rektbyfaith
Administrator
0
09-28-2024, 03:09 PM
#73
Archived author: sudlud • Posted: 2024-09-28T15:09:22.293000+00:00
Original source

it opens the menu
rektbyfaith
09-28-2024, 03:09 PM #73

Archived author: sudlud • Posted: 2024-09-28T15:09:22.293000+00:00
Original source

it opens the menu

rektbyfaith
Administrator
0
09-28-2024, 03:09 PM
#74
Archived author: sudlud • Posted: 2024-09-28T15:09:25.468000+00:00
Original source

but there are no spells
rektbyfaith
09-28-2024, 03:09 PM #74

Archived author: sudlud • Posted: 2024-09-28T15:09:25.468000+00:00
Original source

but there are no spells

rektbyfaith
Administrator
0
09-28-2024, 03:09 PM
#75
Archived author: sudlud • Posted: 2024-09-28T15:09:26.213000+00:00
Original source

rektbyfaith
09-28-2024, 03:09 PM #75

Archived author: sudlud • Posted: 2024-09-28T15:09:26.213000+00:00
Original source

rektbyfaith
Administrator
0
09-28-2024, 03:09 PM
#76
Archived author: sudlud • Posted: 2024-09-28T15:09:39.158000+00:00
Original source

so probably one step more
rektbyfaith
09-28-2024, 03:09 PM #76

Archived author: sudlud • Posted: 2024-09-28T15:09:39.158000+00:00
Original source

so probably one step more

rektbyfaith
Administrator
0
09-28-2024, 03:10 PM
#77
Archived author: Agent • Posted: 2024-09-28T15:10:47.830000+00:00
Original source

Hahah. It's a start. I have an idea about that. I have already created a "universal trainer" NPC, it has all spell categories attached to it, so any class can approach it and it will offer "train me", and when you hit that option, it will display your own class's spell list. Kind of like a chromatic trainer. but it won't offer other class's spells, even though those spells are attached to the custom trainer.
rektbyfaith
09-28-2024, 03:10 PM #77

Archived author: Agent • Posted: 2024-09-28T15:10:47.830000+00:00
Original source

Hahah. It's a start. I have an idea about that. I have already created a "universal trainer" NPC, it has all spell categories attached to it, so any class can approach it and it will offer "train me", and when you hit that option, it will display your own class's spell list. Kind of like a chromatic trainer. but it won't offer other class's spells, even though those spells are attached to the custom trainer.

rektbyfaith
Administrator
0
09-28-2024, 03:13 PM
#78
Archived author: Agent • Posted: 2024-09-28T15:13:03.231000+00:00
Original source

How are you compiling so fast. I feel like I'm doing something silly here, when I modify something in the code, I'm going through CMAKE and doing a full compile to test it, but that can take 20 minutes to do... yet you've already tested the core change you suggested, is there a faster way to test code changes?
rektbyfaith
09-28-2024, 03:13 PM #78

Archived author: Agent • Posted: 2024-09-28T15:13:03.231000+00:00
Original source

How are you compiling so fast. I feel like I'm doing something silly here, when I modify something in the code, I'm going through CMAKE and doing a full compile to test it, but that can take 20 minutes to do... yet you've already tested the core change you suggested, is there a faster way to test code changes?

rektbyfaith
Administrator
0
09-28-2024, 03:13 PM
#79
Archived author: sudlud • Posted: 2024-09-28T15:13:38.573000+00:00
Original source

you only have to run cmake if you add / delete files
rektbyfaith
09-28-2024, 03:13 PM #79

Archived author: sudlud • Posted: 2024-09-28T15:13:38.573000+00:00
Original source

you only have to run cmake if you add / delete files

rektbyfaith
Administrator
0
09-28-2024, 03:14 PM
#80
Archived author: sudlud • Posted: 2024-09-28T15:14:01.590000+00:00
Original source

i just added the changes and did a recompile, which basically just compiled Player.cpp and linked it again
rektbyfaith
09-28-2024, 03:14 PM #80

Archived author: sudlud • Posted: 2024-09-28T15:14:01.590000+00:00
Original source

i just added the changes and did a recompile, which basically just compiled Player.cpp and linked it again

Pages (10): Previous 1 6 7 8 9 10 Next  
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)