[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o
[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o
Archived author: Agent • Posted: 2024-09-28T15:00:13.443000+00:00
Original source
?
Archived author: sudlud • Posted: 2024-09-28T15:00:13.474000+00:00
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you can also add it right at the top
Archived author: Agent • Posted: 2024-09-28T15:00:28.388000+00:00
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So it's the first line of the function?
Archived author: sudlud • Posted: 2024-09-28T15:00:30.831000+00:00
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yeah
Archived author: sudlud • Posted: 2024-09-28T15:00:40.010000+00:00
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if you're not using PlayerScript anyways
Archived author: sudlud • Posted: 2024-09-28T15:00:41.809000+00:00
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right now
Archived author: sudlud • Posted: 2024-09-28T15:00:55.863000+00:00
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the first lines is just checking if there is a PlayerScript present that has that hook activated
Archived author: sudlud • Posted: 2024-09-28T15:01:04.633000+00:00
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if not - just check if the unit has the right class
Archived author: Agent • Posted: 2024-09-28T15:01:19.321000+00:00
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I haven't modified playerscript at all
Archived author: Agent • Posted: 2024-09-28T15:01:44.676000+00:00
Original source
I'm going to try putting `if (context == CLASS_CONTEXT_CLASS_TRAINER)
return true;` as the first line of the function and compile, see how that works out.