Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

[DiscordArchive] So 6018 is Ur'Kyo, one of the many priest trainers... what if I changed his gossip_menu_id to that o

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rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#51
Archived author: Agent • Posted: 2024-09-28T15:00:13.443000+00:00
Original source

?
rektbyfaith
09-28-2024, 03:00 PM #51

Archived author: Agent • Posted: 2024-09-28T15:00:13.443000+00:00
Original source

?

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#52
Archived author: sudlud • Posted: 2024-09-28T15:00:13.474000+00:00
Original source

you can also add it right at the top
rektbyfaith
09-28-2024, 03:00 PM #52

Archived author: sudlud • Posted: 2024-09-28T15:00:13.474000+00:00
Original source

you can also add it right at the top

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#53
Archived author: Agent • Posted: 2024-09-28T15:00:28.388000+00:00
Original source

So it's the first line of the function?
rektbyfaith
09-28-2024, 03:00 PM #53

Archived author: Agent • Posted: 2024-09-28T15:00:28.388000+00:00
Original source

So it's the first line of the function?

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#54
Archived author: sudlud • Posted: 2024-09-28T15:00:30.831000+00:00
Original source

yeah
rektbyfaith
09-28-2024, 03:00 PM #54

Archived author: sudlud • Posted: 2024-09-28T15:00:30.831000+00:00
Original source

yeah

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#55
Archived author: sudlud • Posted: 2024-09-28T15:00:40.010000+00:00
Original source

if you're not using PlayerScript anyways
rektbyfaith
09-28-2024, 03:00 PM #55

Archived author: sudlud • Posted: 2024-09-28T15:00:40.010000+00:00
Original source

if you're not using PlayerScript anyways

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#56
Archived author: sudlud • Posted: 2024-09-28T15:00:41.809000+00:00
Original source

right now
rektbyfaith
09-28-2024, 03:00 PM #56

Archived author: sudlud • Posted: 2024-09-28T15:00:41.809000+00:00
Original source

right now

rektbyfaith
Administrator
0
09-28-2024, 03:00 PM
#57
Archived author: sudlud • Posted: 2024-09-28T15:00:55.863000+00:00
Original source

the first lines is just checking if there is a PlayerScript present that has that hook activated
rektbyfaith
09-28-2024, 03:00 PM #57

Archived author: sudlud • Posted: 2024-09-28T15:00:55.863000+00:00
Original source

the first lines is just checking if there is a PlayerScript present that has that hook activated

rektbyfaith
Administrator
0
09-28-2024, 03:01 PM
#58
Archived author: sudlud • Posted: 2024-09-28T15:01:04.633000+00:00
Original source

if not - just check if the unit has the right class
rektbyfaith
09-28-2024, 03:01 PM #58

Archived author: sudlud • Posted: 2024-09-28T15:01:04.633000+00:00
Original source

if not - just check if the unit has the right class

rektbyfaith
Administrator
0
09-28-2024, 03:01 PM
#59
Archived author: Agent • Posted: 2024-09-28T15:01:19.321000+00:00
Original source

I haven't modified playerscript at all
rektbyfaith
09-28-2024, 03:01 PM #59

Archived author: Agent • Posted: 2024-09-28T15:01:19.321000+00:00
Original source

I haven't modified playerscript at all

rektbyfaith
Administrator
0
09-28-2024, 03:01 PM
#60
Archived author: Agent • Posted: 2024-09-28T15:01:44.676000+00:00
Original source

I'm going to try putting `if (context == CLASS_CONTEXT_CLASS_TRAINER)
return true;` as the first line of the function and compile, see how that works out.
rektbyfaith
09-28-2024, 03:01 PM #60

Archived author: Agent • Posted: 2024-09-28T15:01:44.676000+00:00
Original source

I'm going to try putting `if (context == CLASS_CONTEXT_CLASS_TRAINER)
return true;` as the first line of the function and compile, see how that works out.

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