[DiscordArchive] Does a new currency require a client patch?
[DiscordArchive] Does a new currency require a client patch?
Archived author: Ryan Turner • Posted: 2024-09-26T23:14:34.439000+00:00
Original source
Does a new currency require a client patch?
Archived author: Bench • Posted: 2024-09-26T23:18:43.852000+00:00
Original source
For it to show up in-game? Yes. For it to be given/used? Don't think so
Archived author: Westbury • Posted: 2024-09-27T00:02:19.831000+00:00
Original source
Hey I'm a GMLevel2 and when I select my character and type .die - even with .cheat god off and .gm off - I still revive instantly back to full health and mana. This problem only happened after I was promoted to GM LEVEL 2
Archived author: Aw heck • Posted: 2024-09-27T00:16:42.328000+00:00
Original source
when i add a new mod whats the bare minimum i need to replace from my new build to the old build?
30 minute builds to spit out 1 more mod config seems a bit rough
Archived author: Ryan Turner • Posted: 2024-09-27T00:29:19.796000+00:00
Original source
New module, means run again cmake and build ~~(recompile)~~
Archived author: Revision • Posted: 2024-09-27T00:32:12.738000+00:00
Original source
No, it doesn't mean recompile. It means build/make after running cmake and not rebuild/clean+build/recompile
Archived author: Revision • Posted: 2024-09-27T00:33:25.481000+00:00
Original source
Add the module(s) to the modules folder, run cmake, on windows open the project in visual studio and just hit build (not clean, not rebuild) and on linux just run make install, and that's it. It'll compile the changes (in this case the additions) and not everything. No need to waste all that time.
Archived author: Aw heck • Posted: 2024-09-27T00:38:19.419000+00:00
Original source
awesome, great to know