Forums WoW Modding Discussion Retro-Porting [Archive] Mountspecial have no sound.

[Archive] Mountspecial have no sound.

[Archive] Mountspecial have no sound.

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rektbyfaith
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03-05-2017, 01:33 PM
#1
Archived author: Finsternis • Posted: 2017-03-05T13:33:39+00:00
Original source

Heyhow^^,

I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models.

For example the storm dragon, but also the new pala mounts.

The animations are correct set but they make no voice in game.

All other sounds work normal just the mount special not!

Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)?
rektbyfaith
03-05-2017, 01:33 PM #1

Archived author: Finsternis • Posted: 2017-03-05T13:33:39+00:00
Original source

Heyhow^^,

I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models.

For example the storm dragon, but also the new pala mounts.

The animations are correct set but they make no voice in game.

All other sounds work normal just the mount special not!

Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)?

rektbyfaith
Administrator
0
03-05-2017, 06:22 PM
#2
Archived author: Callmephil • Posted: 2017-03-05T18:22:21+00:00
Original source

I'm not yet on 7.X models but CreatureSoundData.dbc could be what you're looking for !
rektbyfaith
03-05-2017, 06:22 PM #2

Archived author: Callmephil • Posted: 2017-03-05T18:22:21+00:00
Original source

I'm not yet on 7.X models but CreatureSoundData.dbc could be what you're looking for !

rektbyfaith
Administrator
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03-05-2017, 10:06 PM
#3
Archived author: Callmephil • Posted: 2017-03-05T22:06:34+00:00
Original source

Some Update :

Invocation sounds :

SoundEntries.dbc

SpellVisualKit.dbc

Linked To Spell.dbc

Creature Sounds :

SoundEntries.dbc

CreatureSoundData.dbc

Linked To CreatureModelData.dbc

Creature FootPrint :

FootPrintTextures.dbc

For Column References check this website : https://wowdev.wiki/
rektbyfaith
03-05-2017, 10:06 PM #3

Archived author: Callmephil • Posted: 2017-03-05T22:06:34+00:00
Original source

Some Update :

Invocation sounds :

SoundEntries.dbc

SpellVisualKit.dbc

Linked To Spell.dbc

Creature Sounds :

SoundEntries.dbc

CreatureSoundData.dbc

Linked To CreatureModelData.dbc

Creature FootPrint :

FootPrintTextures.dbc

For Column References check this website : https://wowdev.wiki/

rektbyfaith
Administrator
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03-05-2017, 10:32 PM
#4
Archived author: Finsternis • Posted: 2017-03-05T22:32:14+00:00
Original source

Thx that help me , have you maybe an idea wich entry in the creaturesounddata.dbc(wotlk) is for the mountspecial?

There is nothing that calls "mountspecial" also i find no mountspecial sound in the soundentries.dbc(wotlk)

I think here is used just another entry wich have the same sound , like customattack.

And if you know it i dont have to do try and error the whole table xD.

edit1Sadbtw i dont mean that there exist rly no mountspecial in the soundentries.dbc, but for example for horses not )

Edit2: And i replace just the old mount with same dbc values ofc :<
rektbyfaith
03-05-2017, 10:32 PM #4

Archived author: Finsternis • Posted: 2017-03-05T22:32:14+00:00
Original source

Thx that help me , have you maybe an idea wich entry in the creaturesounddata.dbc(wotlk) is for the mountspecial?

There is nothing that calls "mountspecial" also i find no mountspecial sound in the soundentries.dbc(wotlk)

I think here is used just another entry wich have the same sound , like customattack.

And if you know it i dont have to do try and error the whole table xD.

edit1Sadbtw i dont mean that there exist rly no mountspecial in the soundentries.dbc, but for example for horses not )

Edit2: And i replace just the old mount with same dbc values ofc :<

rektbyfaith
Administrator
0
03-06-2017, 01:21 AM
#5
Archived author: Callmephil • Posted: 2017-03-06T01:21:37+00:00
Original source

SoundEntries.dbc

column 3 : (Sound Name - Can be anything you want)

column 4 - 13 : (Sound Name & Extension) ex : MON_Horse_Attack_01.ogg

column 24 : Path EX : Sound\\Creature\\Horse

SpellVisualKit.dbc

Column 3 : 54 (Player Animation)

Column 16 : SoundEntries ID

SpellVisual.dbc

column 2 : 358 (For Visual Effect on Summoning)

column 3 : SpellVisualKit ID

Spell.dbc

column 132 : SpellVisual.dbc ID

SoundEntries.dbc

Column 2 : 10 (To specify sound creature)

Column 3 > 13 : Sounds

Create new row for each Sound type example (Attack) (Wound) (WoundCritical) (Death) (Stand/MountSpecial)

CreatureSoundData.dbc

column 2 (Attack) , 11 (Wound), 14 (WoundCritical) , 15 (Death) , 16 (Stand/MountSpecial)

fill them with the ID of row of SoundEntries.dbc

And Finally,

CreatureModelData.dbc

column 14 : CreatureSoundData ID

this is how you add sound and spawn visual effect for mounts however i've never replaced an old row i always create new one. so i guess you will have to figure out what to check to see if you have a missing sound file.

i hope this helped you.
rektbyfaith
03-06-2017, 01:21 AM #5

Archived author: Callmephil • Posted: 2017-03-06T01:21:37+00:00
Original source

SoundEntries.dbc

column 3 : (Sound Name - Can be anything you want)

column 4 - 13 : (Sound Name & Extension) ex : MON_Horse_Attack_01.ogg

column 24 : Path EX : Sound\\Creature\\Horse

SpellVisualKit.dbc

Column 3 : 54 (Player Animation)

Column 16 : SoundEntries ID

SpellVisual.dbc

column 2 : 358 (For Visual Effect on Summoning)

column 3 : SpellVisualKit ID

Spell.dbc

column 132 : SpellVisual.dbc ID

SoundEntries.dbc

Column 2 : 10 (To specify sound creature)

Column 3 > 13 : Sounds

Create new row for each Sound type example (Attack) (Wound) (WoundCritical) (Death) (Stand/MountSpecial)

CreatureSoundData.dbc

column 2 (Attack) , 11 (Wound), 14 (WoundCritical) , 15 (Death) , 16 (Stand/MountSpecial)

fill them with the ID of row of SoundEntries.dbc

And Finally,

CreatureModelData.dbc

column 14 : CreatureSoundData ID

this is how you add sound and spawn visual effect for mounts however i've never replaced an old row i always create new one. so i guess you will have to figure out what to check to see if you have a missing sound file.

i hope this helped you.

rektbyfaith
Administrator
0
03-06-2017, 01:50 AM
#6
Archived author: Finsternis • Posted: 2017-03-06T01:50:04+00:00
Original source

Wow thank you, that rly alot Big Grin.

I will try to make my own soundpath and hope it work.

I had a simliar problem with legion emote sounds on charackter downports, where i need to do new entries for the emotes, amaroth gave me this tipp(but still i dont know why they need new entries).

I try a bit around and gave the model different sound kits but no one work at the "mountspecial". ex. chicken,netherray,protodrake.

And i look in the creaturesounddata and filled all horse "0" sounds 3-13  with the attack sound. but still no mountspecial.

The summon and run/walk sound work so i think i dont need to look in the spell.dbc´s
rektbyfaith
03-06-2017, 01:50 AM #6

Archived author: Finsternis • Posted: 2017-03-06T01:50:04+00:00
Original source

Wow thank you, that rly alot Big Grin.

I will try to make my own soundpath and hope it work.

I had a simliar problem with legion emote sounds on charackter downports, where i need to do new entries for the emotes, amaroth gave me this tipp(but still i dont know why they need new entries).

I try a bit around and gave the model different sound kits but no one work at the "mountspecial". ex. chicken,netherray,protodrake.

And i look in the creaturesounddata and filled all horse "0" sounds 3-13  with the attack sound. but still no mountspecial.

The summon and run/walk sound work so i think i dont need to look in the spell.dbc´s

rektbyfaith
Administrator
0
03-06-2017, 02:15 PM
#7
Archived author: wungasaurus • Posted: 2017-03-06T14:15:33+00:00
Original source

https://wowdev.wiki/M2#Events $SND
rektbyfaith
03-06-2017, 02:15 PM #7

Archived author: wungasaurus • Posted: 2017-03-06T14:15:33+00:00
Original source

https://wowdev.wiki/M2#Events $SND

rektbyfaith
Administrator
0
03-06-2017, 03:46 PM
#8
Archived author: Finsternis • Posted: 2017-03-06T15:46:52+00:00
Original source

i try with own path and it wont work.
Quote: 1 hour ago, wungasaurus said:

https://wowdev.wiki/M2#Events $SND
Ya that entry is not in the file and also not in the old pala mount.

Im not sure what you want say me [Image: biggrin.png]

[Image: event.thumb.jpg.7dddc8c9fcac8a224ffa97babbfcb9d5.jpg]
rektbyfaith
03-06-2017, 03:46 PM #8

Archived author: Finsternis • Posted: 2017-03-06T15:46:52+00:00
Original source

i try with own path and it wont work.

Quote: 1 hour ago, wungasaurus said:

https://wowdev.wiki/M2#Events $SND
Ya that entry is not in the file and also not in the old pala mount.

Im not sure what you want say me [Image: biggrin.png]

[Image: event.thumb.jpg.7dddc8c9fcac8a224ffa97babbfcb9d5.jpg]

rektbyfaith
Administrator
0
03-06-2017, 06:36 PM
#9
Archived author: Callmephil • Posted: 2017-03-06T18:36:33+00:00
Original source

Quote: 17 hours ago, Callmephil said:

16 (Stand/MountSpecial)
as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.

also i'm not sure but may the legion sounds need to be converted ?
rektbyfaith
03-06-2017, 06:36 PM #9

Archived author: Callmephil • Posted: 2017-03-06T18:36:33+00:00
Original source

Quote: 17 hours ago, Callmephil said:

16 (Stand/MountSpecial)
as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.

also i'm not sure but may the legion sounds need to be converted ?

rektbyfaith
Administrator
0
03-06-2017, 10:15 PM
#10
Archived author: Finsternis • Posted: 2017-03-06T22:15:48+00:00
Original source

Quote: 3 hours ago, Callmephil said:

as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.

also i'm not sure but may the legion sounds need to be converted ?
ya i filled all coulums with sound id´s still nothing happens. hmpf

Anyway your dbc relationship overview was really helpfull.
rektbyfaith
03-06-2017, 10:15 PM #10

Archived author: Finsternis • Posted: 2017-03-06T22:15:48+00:00
Original source

Quote: 3 hours ago, Callmephil said:

as i said for mount special sound you have to fill the column 16 in creaturesounddata with the row you created in soundentry.

also i'm not sure but may the legion sounds need to be converted ?
ya i filled all coulums with sound id´s still nothing happens. hmpf

Anyway your dbc relationship overview was really helpfull.

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