Forums WoW Modding Discussion Retro-Porting [Archive] Adding mount sounds and other items

[Archive] Adding mount sounds and other items

[Archive] Adding mount sounds and other items

rektbyfaith
Administrator
0
04-09-2019, 03:07 PM
#1
Archived author: Wpgn • Posted: 2019-04-09T15:07:09+00:00
Original source

So I been working on porting some mounts from other expansions into my wotlk server I got them all working in game but I have a couple of questions and sorry for any bad spelling I have dyslexia so bare with me lol [Image: smile.png]

so the first thing is after adding the golden king I can not seam to work out how to add the saddle to the mount all the data seams correct but yet it still will not show in game as screen shot below shows,

37169,3720,0,0,1.0,255,"ALLIANCELION","","ALLIANCELIONARMOR","AllianceLionBanner",-1,0,0,0,0x0,0,

now other part is I am trying to add the correct audio files for the mounts I have already moved the audio into my patched MPQ and I been told to check CreatureSoundData.dbc, but problem is I have no way of knowing what codes are what for the mount is there anyway of finding out this information?

cheers

[Image: mount-one.thumb.jpg.d0d98e76fd25d7988376...1b5b75.jpg]

[Image: mount-two.thumb.jpg.0991ecf0b59b2a874f11...c61778.jpg]
rektbyfaith
04-09-2019, 03:07 PM #1

Archived author: Wpgn • Posted: 2019-04-09T15:07:09+00:00
Original source

So I been working on porting some mounts from other expansions into my wotlk server I got them all working in game but I have a couple of questions and sorry for any bad spelling I have dyslexia so bare with me lol [Image: smile.png]

so the first thing is after adding the golden king I can not seam to work out how to add the saddle to the mount all the data seams correct but yet it still will not show in game as screen shot below shows,

37169,3720,0,0,1.0,255,"ALLIANCELION","","ALLIANCELIONARMOR","AllianceLionBanner",-1,0,0,0,0x0,0,

now other part is I am trying to add the correct audio files for the mounts I have already moved the audio into my patched MPQ and I been told to check CreatureSoundData.dbc, but problem is I have no way of knowing what codes are what for the mount is there anyway of finding out this information?

cheers

[Image: mount-one.thumb.jpg.d0d98e76fd25d7988376...1b5b75.jpg]

[Image: mount-two.thumb.jpg.0991ecf0b59b2a874f11...c61778.jpg]

rektbyfaith
Administrator
0
04-10-2019, 05:32 AM
#2
Archived author: wungasaurus • Posted: 2019-04-10T05:32:54+00:00
Original source

You want to look at the M2‘s „events“ block: https://wowdev.wiki/M2#Events

Likely there is a $SND that plays on the MountSpecial track which directly has the ID as data. There might also be a different event that triggers the sound, without data set, meaning it is referenced via CreatureSoundData, which is referenced by CreatureDisplayInfo.
rektbyfaith
04-10-2019, 05:32 AM #2

Archived author: wungasaurus • Posted: 2019-04-10T05:32:54+00:00
Original source

You want to look at the M2‘s „events“ block: https://wowdev.wiki/M2#Events

Likely there is a $SND that plays on the MountSpecial track which directly has the ID as data. There might also be a different event that triggers the sound, without data set, meaning it is referenced via CreatureSoundData, which is referenced by CreatureDisplayInfo.

rektbyfaith
Administrator
0
04-16-2019, 09:27 AM
#3
Archived author: highlord • Posted: 2019-04-16T09:27:57+00:00
Original source

Quote: On 4/10/2019 at 7:32 AM, wungasaurus said:

You want to look at the M2‘s „events“ block: https://wowdev.wiki/M2#Events

Likely there is a $SND that plays on the MountSpecial track which directly has the ID as data. There might also be a different event that triggers the sound, without data set, meaning it is referenced via CreatureSoundData, which is referenced by CreatureDisplayInfo.
$SND event doesn't working for mounts.

@Wpgn

Use WDBX editor, it helps you in DBC editing. https://github.com/WowDevTools/WDBXEditor
rektbyfaith
04-16-2019, 09:27 AM #3

Archived author: highlord • Posted: 2019-04-16T09:27:57+00:00
Original source

Quote: On 4/10/2019 at 7:32 AM, wungasaurus said:

You want to look at the M2‘s „events“ block: https://wowdev.wiki/M2#Events

Likely there is a $SND that plays on the MountSpecial track which directly has the ID as data. There might also be a different event that triggers the sound, without data set, meaning it is referenced via CreatureSoundData, which is referenced by CreatureDisplayInfo.
$SND event doesn't working for mounts.

@Wpgn

Use WDBX editor, it helps you in DBC editing. https://github.com/WowDevTools/WDBXEditor

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