[Archive] Vehicle.dbc
[Archive] Vehicle.dbc
Archived author: wungasaurus • Posted: 2017-07-30T23:34:53+00:00
Original source
TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
Quote: 8 minutes ago, wungasaurus said:But it does work somehow, doesn't it? If not the server, what makes it work?
TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
Archived author: Смердокрыл • Posted: 2017-07-30T23:44:26+00:00
Original source
Quote: 8 minutes ago, wungasaurus said:But it does work somehow, doesn't it? If not the server, what makes it work?
TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
Archived author: wungasaurus • Posted: 2017-07-30T23:57:42+00:00
Original source
If it isn't the server, there is, uh, the client.
Quote: Just now, wungasaurus said:I know, but I thought the client sails as its server commands.
If it isn't the server, there is, uh, the client.
Archived author: Смердокрыл • Posted: 2017-07-31T00:01:45+00:00
Original source
Quote: Just now, wungasaurus said:I know, but I thought the client sails as its server commands.
If it isn't the server, there is, uh, the client.
Archived author: Смердокрыл • Posted: 2017-07-31T20:14:28+00:00
Original source
How the hell does creature 44928 (one of those gilneas carriages) have sounds when all the "sound" fields in CreatureDisplayInfo/ModelData are 0?!