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[Archive] Vehicle.dbc

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rektbyfaith
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07-30-2017, 11:34 PM
#21
Archived author: wungasaurus • Posted: 2017-07-30T23:34:53+00:00
Original source

TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
rektbyfaith
07-30-2017, 11:34 PM #21

Archived author: wungasaurus • Posted: 2017-07-30T23:34:53+00:00
Original source

TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.

rektbyfaith
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07-30-2017, 11:44 PM
#22
Archived author: Смердокрыл • Posted: 2017-07-30T23:44:26+00:00
Original source

Quote: 8 minutes ago, wungasaurus said:

TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
But it does work somehow, doesn't it? If not the server, what makes it work?
rektbyfaith
07-30-2017, 11:44 PM #22

Archived author: Смердокрыл • Posted: 2017-07-30T23:44:26+00:00
Original source

Quote: 8 minutes ago, wungasaurus said:

TrinityCore and "the game" are not the same. Searching inside TrinityCore will come up with a lot of "we don't know shit about this" and thus no references. That says nothing about the actual game.
But it does work somehow, doesn't it? If not the server, what makes it work?

rektbyfaith
Administrator
0
07-30-2017, 11:57 PM
#23
Archived author: wungasaurus • Posted: 2017-07-30T23:57:42+00:00
Original source

If it isn't the server, there is, uh, the client.
rektbyfaith
07-30-2017, 11:57 PM #23

Archived author: wungasaurus • Posted: 2017-07-30T23:57:42+00:00
Original source

If it isn't the server, there is, uh, the client.

rektbyfaith
Administrator
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07-31-2017, 12:01 AM
#24
Archived author: Смердокрыл • Posted: 2017-07-31T00:01:45+00:00
Original source

Quote: Just now, wungasaurus said:

If it isn't the server, there is, uh, the client.
I know, but I thought the client sails as its server commands.

So, do I understand correctly, that the client is taken from blizzard (obviously) and the server is hand-made by the TrinityCore enthusiasts in order to provide the client with values so that it, through mechanisms mostly unknown, produces the desired result?
rektbyfaith
07-31-2017, 12:01 AM #24

Archived author: Смердокрыл • Posted: 2017-07-31T00:01:45+00:00
Original source

Quote: Just now, wungasaurus said:

If it isn't the server, there is, uh, the client.
I know, but I thought the client sails as its server commands.

So, do I understand correctly, that the client is taken from blizzard (obviously) and the server is hand-made by the TrinityCore enthusiasts in order to provide the client with values so that it, through mechanisms mostly unknown, produces the desired result?

rektbyfaith
Administrator
0
07-31-2017, 08:14 PM
#25
Archived author: Смердокрыл • Posted: 2017-07-31T20:14:28+00:00
Original source

How the hell does creature 44928 (one of those gilneas carriages) have sounds when all the "sound" fields in CreatureDisplayInfo/ModelData are 0?!
rektbyfaith
07-31-2017, 08:14 PM #25

Archived author: Смердокрыл • Posted: 2017-07-31T20:14:28+00:00
Original source

How the hell does creature 44928 (one of those gilneas carriages) have sounds when all the "sound" fields in CreatureDisplayInfo/ModelData are 0?!

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