Forums WoW Modding Discussion Serverside [Archive] Vehicle.dbc

[Archive] Vehicle.dbc

[Archive] Vehicle.dbc

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rektbyfaith
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05-19-2017, 01:40 PM
#11
Archived author: Смердокрыл • Posted: 2017-05-19T13:40:45+00:00
Original source

Quote: On 18.05.2017 at 11:07 AM, Razmataz said:

Try /script VehicleExit(); to see if it lets you get out of it without the interface
I can't. I get an error message "You cannot do that yet"
rektbyfaith
05-19-2017, 01:40 PM #11

Archived author: Смердокрыл • Posted: 2017-05-19T13:40:45+00:00
Original source

Quote: On 18.05.2017 at 11:07 AM, Razmataz said:

Try /script VehicleExit(); to see if it lets you get out of it without the interface
I can't. I get an error message "You cannot do that yet"

rektbyfaith
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05-19-2017, 10:49 PM
#12
Archived author: Смердокрыл • Posted: 2017-05-19T22:49:28+00:00
Original source

Ok, I managed to make the seat control the vehicle (by copying flags from some other entry in VehicleSeat.dbc. The horses even have the running animation when the carriage is running, but they turn in opposite directions, for some reason. So, when the carriage is turned left, both horses turn right. Can I fix that somehow?

Also, the carriage has turning animations for ShuffleLeft and ShuffleRight but never uses them when in game. How can I make it use those animations when I turn it?
rektbyfaith
05-19-2017, 10:49 PM #12

Archived author: Смердокрыл • Posted: 2017-05-19T22:49:28+00:00
Original source

Ok, I managed to make the seat control the vehicle (by copying flags from some other entry in VehicleSeat.dbc. The horses even have the running animation when the carriage is running, but they turn in opposite directions, for some reason. So, when the carriage is turned left, both horses turn right. Can I fix that somehow?

Also, the carriage has turning animations for ShuffleLeft and ShuffleRight but never uses them when in game. How can I make it use those animations when I turn it?

rektbyfaith
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05-20-2017, 08:30 AM
#13
Archived author: Razmataz • Posted: 2017-05-20T08:30:19+00:00
Original source

Unfortunately your guess is as good as mine at this point. You get the opportunity to experiment with this stuff and find out. My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
rektbyfaith
05-20-2017, 08:30 AM #13

Archived author: Razmataz • Posted: 2017-05-20T08:30:19+00:00
Original source

Unfortunately your guess is as good as mine at this point. You get the opportunity to experiment with this stuff and find out. My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.

rektbyfaith
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05-20-2017, 01:21 PM
#14
Archived author: Смердокрыл • Posted: 2017-05-20T13:21:58+00:00
Original source

Quote: 4 hours ago, Razmataz said:

My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.

2
So far, I found out that it does not depend on flags (or flagsB). Probably the animations part.
Quote: 4 hours ago, Razmataz said:

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.

3
The turning problem also happens when there is no carriage (so just two horses mounted on a harness npc).

I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).
rektbyfaith
05-20-2017, 01:21 PM #14

Archived author: Смердокрыл • Posted: 2017-05-20T13:21:58+00:00
Original source

Quote: 4 hours ago, Razmataz said:

My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.

2
So far, I found out that it does not depend on flags (or flagsB). Probably the animations part.
Quote: 4 hours ago, Razmataz said:

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.

3
The turning problem also happens when there is no carriage (so just two horses mounted on a harness npc).

I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).

rektbyfaith
Administrator
0
05-20-2017, 01:28 PM
#15
Archived author: Смердокрыл • Posted: 2017-05-20T13:28:56+00:00
Original source

Found flags and flagsB for VehicleSeat.dbc
rektbyfaith
05-20-2017, 01:28 PM #15

Archived author: Смердокрыл • Posted: 2017-05-20T13:28:56+00:00
Original source

Found flags and flagsB for VehicleSeat.dbc

rektbyfaith
Administrator
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05-20-2017, 09:23 PM
#16
Archived author: Смердокрыл • Posted: 2017-05-20T21:23:40+00:00
Original source

Quote: 12 hours ago, Razmataz said:

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.

3
This is what happens:

[Image: wYECVywqOVU.jpg]
rektbyfaith
05-20-2017, 09:23 PM #16

Archived author: Смердокрыл • Posted: 2017-05-20T21:23:40+00:00
Original source

Quote: 12 hours ago, Razmataz said:

The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.

3
This is what happens:

[Image: wYECVywqOVU.jpg]

rektbyfaith
Administrator
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05-20-2017, 10:49 PM
#17
Archived author: Razmataz • Posted: 2017-05-20T22:49:22+00:00
Original source

Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
rektbyfaith
05-20-2017, 10:49 PM #17

Archived author: Razmataz • Posted: 2017-05-20T22:49:22+00:00
Original source

Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.

rektbyfaith
Administrator
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05-21-2017, 12:05 PM
#18
Archived author: Смердокрыл • Posted: 2017-05-21T12:05:12+00:00
Original source

Quote: 13 hours ago, Razmataz said:

Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
Ok, I made an Issue report on my core's repository. Let's see what they say.
Quote: 22 hours ago, Смердокрыл said:

I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).
Do you have any suggestions where I should look for Vehicle flagsB? Flags were listed in VehicleDefines.h, while VehicleSeat flags and flagsB were in DBCEnums.h
rektbyfaith
05-21-2017, 12:05 PM #18

Archived author: Смердокрыл • Posted: 2017-05-21T12:05:12+00:00
Original source

Quote: 13 hours ago, Razmataz said:

Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
Ok, I made an Issue report on my core's repository. Let's see what they say.
Quote: 22 hours ago, Смердокрыл said:

I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).
Do you have any suggestions where I should look for Vehicle flagsB? Flags were listed in VehicleDefines.h, while VehicleSeat flags and flagsB were in DBCEnums.h

rektbyfaith
Administrator
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05-21-2017, 08:12 PM
#19
Archived author: Razmataz • Posted: 2017-05-21T20:12:52+00:00
Original source

No, sorry.
rektbyfaith
05-21-2017, 08:12 PM #19

Archived author: Razmataz • Posted: 2017-05-21T20:12:52+00:00
Original source

No, sorry.

rektbyfaith
Administrator
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07-30-2017, 03:43 PM
#20
Archived author: Смердокрыл • Posted: 2017-07-30T15:43:56+00:00
Original source

Why does searching for any flag in the whole code only show it in the list of flags? As if the game doesn't actually use them anywhere

[Image: TJjwPtnAhGM.jpg]
rektbyfaith
07-30-2017, 03:43 PM #20

Archived author: Смердокрыл • Posted: 2017-07-30T15:43:56+00:00
Original source

Why does searching for any flag in the whole code only show it in the list of flags? As if the game doesn't actually use them anywhere

[Image: TJjwPtnAhGM.jpg]

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