[Archive] Vehicle.dbc
[Archive] Vehicle.dbc
Quote: On 18.05.2017 at 11:07 AM, Razmataz said:I can't. I get an error message "You cannot do that yet"
Try /script VehicleExit(); to see if it lets you get out of it without the interface
Archived author: Смердокрыл • Posted: 2017-05-19T13:40:45+00:00
Original source
Quote: On 18.05.2017 at 11:07 AM, Razmataz said:I can't. I get an error message "You cannot do that yet"
Try /script VehicleExit(); to see if it lets you get out of it without the interface
Archived author: Смердокрыл • Posted: 2017-05-19T22:49:28+00:00
Original source
Ok, I managed to make the seat control the vehicle (by copying flags from some other entry in VehicleSeat.dbc. The horses even have the running animation when the carriage is running, but they turn in opposite directions, for some reason. So, when the carriage is turned left, both horses turn right. Can I fix that somehow?
Also, the carriage has turning animations for ShuffleLeft and ShuffleRight but never uses them when in game. How can I make it use those animations when I turn it?
Archived author: Razmataz • Posted: 2017-05-20T08:30:19+00:00
Original source
Unfortunately your guess is as good as mine at this point. You get the opportunity to experiment with this stuff and find out. My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.
The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
Quote: 4 hours ago, Razmataz said:So far, I found out that it does not depend on flags (or flagsB). Probably the animations part.
My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.
2
Quote: 4 hours ago, Razmataz said:The turning problem also happens when there is no carriage (so just two horses mounted on a harness npc).
The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
3
Archived author: Смердокрыл • Posted: 2017-05-20T13:21:58+00:00
Original source
Quote: 4 hours ago, Razmataz said:So far, I found out that it does not depend on flags (or flagsB). Probably the animations part.
My suggestion is to look at entries in the VehicleSeat/Vehicle.dbc that has data in those cells - and then see what their in game version looks like & does.
2
Quote: 4 hours ago, Razmataz said:The turning problem also happens when there is no carriage (so just two horses mounted on a harness npc).
The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
3
Archived author: Смердокрыл • Posted: 2017-05-20T13:28:56+00:00
Original source
Found flags and flagsB for VehicleSeat.dbc
Quote: 12 hours ago, Razmataz said:This is what happens:
The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
3
Archived author: Смердокрыл • Posted: 2017-05-20T21:23:40+00:00
Original source
Quote: 12 hours ago, Razmataz said:This is what happens:
The carriage turning left while the horses turn right is actually - as from what I see in game - the horses going straight on and adjusting while the harness itself turns left. That's unfortunately simple mechanics about the steering mechanism being the centre/back, not the front.
3
Archived author: Razmataz • Posted: 2017-05-20T22:49:22+00:00
Original source
Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
Quote: 13 hours ago, Razmataz said:Ok, I made an Issue report on my core's repository. Let's see what they say.
Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
Quote: 22 hours ago, Смердокрыл said:Do you have any suggestions where I should look for Vehicle flagsB? Flags were listed in VehicleDefines.h, while VehicleSeat flags and flagsB were in DBCEnums.h
I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).
Archived author: Смердокрыл • Posted: 2017-05-21T12:05:12+00:00
Original source
Quote: 13 hours ago, Razmataz said:Ok, I made an Issue report on my core's repository. Let's see what they say.
Core behaviour issue / something wrong with the vehicle you've made. I don't have an issue like that, I'm afraid.
Quote: 22 hours ago, Смердокрыл said:Do you have any suggestions where I should look for Vehicle flagsB? Flags were listed in VehicleDefines.h, while VehicleSeat flags and flagsB were in DBCEnums.h
I am doing some research at the moment. For now, I managed to find a list of possible Vehicle flags and power types (added to the wiki).
Archived author: Razmataz • Posted: 2017-05-21T20:12:52+00:00
Original source
No, sorry.
Archived author: Смердокрыл • Posted: 2017-07-30T15:43:56+00:00
Original source
Why does searching for any flag in the whole code only show it in the list of flags? As if the game doesn't actually use them anywhere
![[Image: TJjwPtnAhGM.jpg]](https://pp.userapi.com/c836339/v836339241/4ee47/TJjwPtnAhGM.jpg)